var game: G
# Create a new game turn for `game`.
- init (game: G) is old_style_init do
- super(game.tick)
- self.game = game
+ init(game: G)
+ is
+ is_old_style_init
+ do
+ _tick = game.tick
+ _game = game
end
# Insert the Bucketable event `e` to be executed at next tick.