-
- ### Link to png sources
- # libpng is not available on Android NDK
- # FIXME make obtionnal when we have alternatives to mnit
- var nit_dir = toolcontext.nit_dir
- var share_dir = nit_dir/"share/"
- if not share_dir.file_exists then
- print "Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
- exit 1
- end
- share_dir = share_dir.realpath
- var target_png_dir = "{android_project_root}/jni/png"
- if not target_png_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error")
- end
-
- # Ensure that android-setup-libgc.sh has been executed
- if not "{share_dir}/libgc/arm/lib".file_exists then
- toolcontext.exec_and_check(["{share_dir}/libgc/android-setup-libgc.sh"], "Android project error")
- end
-
- # Copy GC files
- for arch in ["arm", "x86", "mips"] do
- dir = android_project_root/arch
- dir.mkdir
- toolcontext.exec_and_check(["cp", "{share_dir}/libgc/{arch}/lib/libgc.a",
- dir/"libgc.a"], "Android project error")
- end
-
- toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/",
- "{android_project_root}/jni/nit_compile/gc"], "Android project error")
-
- ### Link to assets (for mnit and others)
- # This will be accessed from `android_project_root`
- var assets_dir
- if compiler.mainmodule.location.file != null then
- # it is a real file, use "{file}/../assets"
- assets_dir = "{compiler.mainmodule.location.file.filename.dirname}/../assets"
- else
- # probably used -m, use "."
- assets_dir = "assets"
- end
- if assets_dir.file_exists then
- assets_dir = assets_dir.realpath
- var target_assets_dir = "{android_project_root}/assets"
- if not target_assets_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
- end
- end
-
- ### Copy resources and libs where expected by the SDK
- var project_root
- if compiler.mainmodule.location.file != null then
- # it is a real file, use "{file}/../res"
- project_root = "{compiler.mainmodule.location.file.filename.dirname}/.."
- else
- # probably used -m, use "."
- project_root = "."
- end
-
- # Android resources folder
- var res_dir = project_root / "res"
- if res_dir.file_exists then
- # copy the res folder to .nit_compile
- res_dir = res_dir.realpath
- toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
- end
-
- if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
- # Create our own custom `res/values/string.xml` with the App name
-"""<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="app_name">{{{app_name}}}</string>
-</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
- end
-
- # Android libs folder
- var libs_dir = project_root / "libs"
- if libs_dir.file_exists then
- toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
- end