var issue = api.load_issue(repo, 322)
assert issue != null
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 1
- l.apply_event(generator.issue_close(issue), db)
+ l.apply_event(generator.issue_close(repo, issue), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 0
- l.apply_event(generator.issue_reopen(issue), db)
+ l.apply_event(generator.issue_reopen(repo, issue), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 1
var issue = api.load_issue(repo, 322)
assert issue != null
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 1
- l.apply_event(generator.issue_close(issue), db)
+ l.apply_event(generator.issue_close(repo, issue), db)
player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 0
- l.apply_event(generator.issue_reopen(issue), db)
+ l.apply_event(generator.issue_reopen(repo, issue), db)
player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 1
var pr = api.load_pull(repo, 275)
assert pr != null
- l.apply_event(generator.pull_open(pr), db)
+ l.apply_event(generator.pull_open(repo, pr), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 1
assert game.stats.overall["commits"] == 0
pr.merged = false
- l.apply_event(generator.pull_close(pr), db)
+ l.apply_event(generator.pull_close(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 0
assert game.stats.overall["commits"] == 0
- l.apply_event(generator.pull_reopen(pr), db)
+ l.apply_event(generator.pull_reopen(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 1
assert game.stats.overall["commits"] == 0
pr.merged = true
- l.apply_event(generator.pull_close(pr), db)
+ l.apply_event(generator.pull_close(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 0
assert comment != null
comment.body = "foo bar"
- l.apply_event(generator.issue_comment_event(issue, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, issue, comment), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["comments"] == 1
assert game.stats.overall["reviews"] == 0
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(issue, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, issue, comment), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["comments"] == 2
assert game.stats.overall["reviews"] == 1
var pull = api.load_pull(repo, 275)
assert pull != null
- l.apply_event(generator.pull_open(pull), db)
+ l.apply_event(generator.pull_open(repo, pull), db)
var player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 10
pull.merged = false
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 0
- l.apply_event(generator.pull_reopen(pull), db)
+ l.apply_event(generator.pull_reopen(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 10
pull.merged = true
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 12
end
# no review in opened issue
pull.state = "open"
comment.body = "foo bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
var player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 0
# review in opened issue
pull.state = "open"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
print player.stats.overall["nitcoins"]
assert player.stats.overall["nitcoins"] == 2
# review in closed issue
pull.state = "closed"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 2
# review in reopened issue
pull.state = "open"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 4
end
var player = new Player(game, "Morriar")
player.stats["issues"] = i
player.save
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "Morriar")
var player = new Player(game, "itch76")
player.stats["pulls"] = i
player.save
- l.apply_event(generator.pull_open(pull), db)
+ l.apply_event(generator.pull_open(repo, pull), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "itch76")
var player = new Player(game, "itch76")
player.stats["commits"] = i
player.save
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "itch76")
var player = new Player(game, "Morriar")
player.stats["comments"] = i
player.save
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "Morriar")
assert issue != null
issue.title = "nitdoc ffi"
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var player = new Player(game, "Morriar")
assert player.load_achievements.has_key("issue_about_nitdoc")
assert player.load_achievements.has_key("issue_about_ffi")
assert comment != null
comment.body = "@{game.repo.owner.login}"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
var player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_ping_god")
assert player.stats.overall["nitcoins"] == 50
comment.body = "+1"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_first_review")
assert player.stats.overall["nitcoins"] == 60
comment.body = "Nitcoins"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_says_nitcoin")
assert player.stats.overall["nitcoins"] == 70