var img : nullable I = null
- redef fun window_created
+ redef fun on_create
do
super
img = load_image( "fighter.png" )
end
- var r: Float = 0.0
- var g: Float = 0.0
- var b: Float = 0.0
+ var r = 0.0 is writable
+ var g = 0.0 is writable
+ var b = 0.0 is writable
redef fun frame_core( display )
do
b = b + 0.01