module friendz_android
import friendz
-import mnit_android
+import mnit::android
import android::landscape
redef class App
# Zoom applied for the device display from the game logic coordinates
var zoom = 1.0
- redef fun window_created
+ redef fun on_create
do
super
-
var h = screen_height
display.set_viewport(0,0,h*display.width/display.height,h)
zoom = display.height.to_f / h.to_f
+ default_mediaplayer.looping = true
+ end
+
+ redef fun input(input_event)
+ do
+ if input_event isa KeyEvent then
+ return false
+ else
+ return super
+ end
end
end
redef class AndroidPointerEvent
- redef fun is_motion do return not just_went_down
+ redef fun is_motion do return is_move
redef fun x do return super / app.zoom
redef fun y do return super / app.zoom