# The height of a tile
var height: Int
- init(image: Image, width: Int, height: Int)
+ init
do
- self.image = image
- self.width = width
- self.height = height
-
self.nb_cols = image.width / width
self.nb_rows = image.height / height
end
# The number of columns of tiles in the image
- var nb_cols: Int
+ var nb_cols: Int is noinit
# The number of rows of tiles in the image
- var nb_rows: Int
+ var nb_rows: Int is noinit
# Cache for images of tiles
var subimages = new Array[Image]
# Use space (' ') for holes in the tileset
var chars: String
- init(image: Image, width: Int, height: Int, chars: String)
- do
- super
- self.chars = chars
- end
-
# Additional space to insert horizontally between characters
# A negave value will display tile overlaped
- var hspace: Int = 0 is writable
+ var hspace: Numeric = 0.0 is writable
# Additional space to insert vertically between characters
# A negave value will display tile overlaped
- var vspace: Int = 0 is writable
+ var vspace: Numeric = 0.0 is writable
# The glyph (tile) associated to the caracter `c` according to `chars`
# Returns null if `c` is not in `chars`
# '\n' are rendered as carriage return
fun text(text: String, font: TileSetFont, x, y: Numeric)
do
+ x = x.to_f
var cx = x
- var cy = y
- var sw = font.width + font.hspace
- var sh = font.height + font.vspace
+ var cy = y.to_f
+ var sw = font.width.to_f + font.hspace.to_f
+ var sh = font.height.to_f + font.vspace.to_f
for c in text.chars do
if c == '\n' then
cx = x