LOGI("surface", (int)surface);
LOGI("display", (int)display);
LOGI("surface", (int)surface);
LOGI("display", (int)display);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(x, x+w, y+h, y, 0.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(x, x+w, y+h, y, 0.0f, 1.0f);