redef class ToolContext
# -d
var opt_debugger_mode: OptionBool = new OptionBool("Launches the target program with the debugger attached to it", "-d")
+ # -c
+ var opt_debugger_autorun: OptionBool = new OptionBool("Launches the target program with the interpreter, such as when the program fails, the debugging prompt is summoned", "-c")
redef init
do
super
self.option_context.add_option(self.opt_debugger_mode)
+ self.option_context.add_option(self.opt_debugger_autorun)
end
end
redef class ModelBuilder
- # Execute the program from the entry point (Sys::main) of the `mainmodule'
- # `arguments' are the command-line arguments in order
+ # Execute the program from the entry point (Sys::main) of the `mainmodule`
+ # `arguments` are the command-line arguments in order
# REQUIRE that:
# 1. the AST is fully loaded.
# 2. the model is fully built.
var time1 = get_time
self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2)
end
+
+ fun run_debugger_autorun(mainmodule: MModule, arguments: Array[String])
+ do
+ var time0 = get_time
+ self.toolcontext.info("*** START INTERPRETING ***", 1)
+
+ var interpreter = new Debugger(self, mainmodule, arguments)
+ interpreter.autocontinue = true
+
+ init_naive_interpreter(interpreter, mainmodule)
+
+ var time1 = get_time
+ self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2)
+ end
end
-# The class extending NaiveInterpreter by adding debugging methods
+# The class extending `NaiveInterpreter` by adding debugging methods
class Debugger
super NaiveInterpreter
# Contains the current file
var curr_file = ""
+ # Aliases hashmap (maps an alias to a variable name)
+ var aliases = new HashMap[String, String]
+
+ # Set containing all the traced variables and their related frame
+ private var traces = new HashSet[TraceObject]
+
+ # Map containing all the positions for the positions of the arguments traced
+ # In a function call
+ private var fun_call_arguments_positions = new HashMap[Int, TraceObject]
+
+ # Triggers the remapping of a trace object in the local context after a function call
+ var aftermath = false
+
+ # Used to prevent the case when the body of the function called is empty
+ # If it is not, then, the remapping won't be happening
+ var frame_count_aftermath = 1
+
+ # Auto continues the execution until the end or until an error is encountered
+ var autocontinue = false
+
#######################################################################
## Execution of statement function ##
#######################################################################
var old = frame.current_node
frame.current_node = n
- steps_fun_call(n)
+ if not self.autocontinue then
+ if not n isa ABlockExpr then
+ steps_fun_call(n)
+
+ breakpoint_check(n)
+
+ check_funcall_and_traced_args(n)
+
+ remap(n)
- breakpoint_check(n)
+ check_if_vars_are_traced(n)
+ end
+ end
n.stmt(self)
frame.current_node = old
var breakpoint = find_breakpoint(curr_file, n.location.line_start)
if breakpoints.keys.has(curr_file) and breakpoint != null then
+
+ breakpoint.check_in
+
+ if not breakpoint.is_valid
+ then
+ remove_breakpoint(curr_file, n.location.line_start)
+ end
+
n.debug("Execute stmt {n.to_s}")
while process_debug_command(gets) do end
end
end
+ # Check if a variable of current expression is traced
+ # Then prints and/or breaks for command prompt
+ private fun check_if_vars_are_traced(n: AExpr)
+ do
+ var identifiers_in_instruction = get_identifiers_in_current_instruction(n.location.text)
+
+ for i in identifiers_in_instruction do
+ var variable = seek_variable(i, frame)
+ for j in self.traces do
+ if j.is_variable_traced_in_frame(i, frame) then
+ n.debug("Traced variable {i} used")
+ if j.break_on_encounter then while process_debug_command(gets) do end
+ break
+ end
+ end
+ end
+ end
+
+ # Function remapping all the traced objects to match their name in the local context
+ private fun remap(n: AExpr)
+ do
+ if self.aftermath then
+
+ # Trace every argument variable pre-specified
+ if self.frame_count_aftermath < frames.length and fun_call_arguments_positions.length > 0 then
+
+ var ids_in_fun_def = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text))
+
+ for i in fun_call_arguments_positions.keys do
+ self.fun_call_arguments_positions[i].add_frame_variable(frame, ids_in_fun_def[i])
+ end
+ end
+
+ self.aftermath = false
+ end
+ end
+
+ # If the current instruction is a function call
+ # We analyse its signature and the position of traced arguments if the call
+ # For future remapping when inside the function
+ private fun check_funcall_and_traced_args(n: AExpr) do
+ # If we have a function call, we need to see if any of the arguments is traced (including the caller)
+ # if it is, next time we face an instruction, we'll trace the local version on the traced variable in the next frame
+ if n isa ACallExpr then
+ self.aftermath = true
+ self.frame_count_aftermath = frames.length
+ fun_call_arguments_positions.clear
+ var fun_arguments = get_identifiers_in_current_instruction(get_function_arguments(n.location.text))
+
+ for i in self.traces do
+ for j in [0 .. fun_arguments.length - 1] do
+ if i.is_variable_traced_in_frame(fun_arguments[j],frame) then
+ fun_call_arguments_positions[j] = i
+ end
+ end
+ end
+ end
+ end
+
#######################################################################
## Processing commands functions ##
#######################################################################
else if parts_of_command[0] == "break" or parts_of_command[0] == "b"
then
process_place_break_fun(parts_of_command)
+ # Places a temporary breakpoint on line x of file y
+ else if parts_of_command[0] == "tbreak" and (parts_of_command.length == 2 or parts_of_command.length == 3)
+ then
+ process_place_tbreak_fun(parts_of_command)
# Removes a breakpoint on line x of file y
else if parts_of_command[0] == "d" or parts_of_command[0] == "delete" then
process_remove_break_fun(parts_of_command)
+ # Sets an alias for a variable
+ else if parts_of_command.length == 3 and parts_of_command[1] == "as"
+ then
+ add_alias(parts_of_command[0], parts_of_command[2])
+ # Modifies the value of a variable in the current frame
+ else if parts_of_command.length >= 3 and parts_of_command[1] == "=" then
+ process_mod_function(parts_of_command)
+ # Traces the modifications on a variable
+ else if parts_of_command.length >= 2 and parts_of_command[0] == "trace" then
+ process_trace_command(parts_of_command)
+ # Untraces the modifications on a variable
+ else if parts_of_command.length == 2 and parts_of_command[0] == "untrace" then
+ process_untrace_command(parts_of_command)
+ # Lists all the commands available
+ else
+ list_commands
end
end
return true
end
print "\nEnd of current instruction \n"
+ else if parts_of_command[1] == "stack" then
+ print self.stack_trace
+ else if parts_of_command[1].has('[') and parts_of_command[1].has(']') then
+ process_array_command(parts_of_command)
else
- var instance = seek_variable(parts_of_command[1], frame)
+ var instance = seek_variable(get_real_variable_name(parts_of_command[1]), frame)
if instance != null
then
print_instance(instance)
+ else
+ print "Cannot find variable {parts_of_command[1]}"
end
end
end
var bp = get_breakpoint_from_command(parts_of_command)
if bp != null then
place_breakpoint(bp)
+ else
+ list_commands
end
end
remove_breakpoint(self.curr_file, parts_of_command[1].to_i)
else if parts_of_command.length >= 3 and parts_of_command[2].is_numeric then
remove_breakpoint(parts_of_command[1], parts_of_command[2].to_i)
+ else
+ list_commands
+ end
+ end
+
+ # Processes an array print command
+ fun process_array_command(parts_of_command: Array[String])
+ do
+ var index_of_first_brace = parts_of_command[1].index_of('[')
+ var variable_name = get_real_variable_name(parts_of_command[1].substring(0,index_of_first_brace))
+ var braces = parts_of_command[1].substring_from(index_of_first_brace)
+
+ var indexes = remove_braces(braces)
+
+ var index_array = new Array[Array[Int]]
+
+ if indexes != null then
+ for index in indexes do
+ var temp_indexes_array = process_index(index)
+ if temp_indexes_array != null then
+ index_array.push(temp_indexes_array)
+ #print index_array.last
+ end
+ end
+ end
+
+ var instance = seek_variable(variable_name, frame)
+
+ if instance != null then
+ print_nested_collection(instance, index_array, 0, variable_name, "")
+ else
+ print "Cannot find variable {variable_name}"
+ end
+ end
+
+ # Processes the modification function to modify a variable dynamically
+ #
+ # Command of type variable = value
+ fun process_mod_function(parts_of_command: Array[String])
+ do
+ parts_of_command[0] = get_real_variable_name(parts_of_command[0])
+ var parts_of_variable = parts_of_command[0].split_with(".")
+
+ if parts_of_variable.length > 1 then
+ var last_part = parts_of_variable.pop
+ var first_part = parts_of_command[0].substring(0,parts_of_command[0].length - last_part.length - 1)
+ var papa = seek_variable(first_part, frame)
+
+ if papa != null and papa isa MutableInstance then
+ var attribute = get_attribute_in_mutable_instance(papa, last_part)
+
+ if attribute != null then
+ modify_argument_of_complex_type(papa, attribute, parts_of_command[2])
+ end
+ end
+ else
+ var target = seek_variable(parts_of_variable[0], frame)
+ if target != null then
+ modify_in_frame(target, parts_of_command[2])
+ end
+ end
+ end
+
+ # Processes the untrace variable command
+ #
+ # Command pattern : "untrace variable"
+ fun process_untrace_command(parts_of_command: Array[String])
+ do
+ var variable_name = get_real_variable_name(parts_of_command[1])
+ if untrace_variable(variable_name) then
+ print "Untraced variable {parts_of_command[1]}"
+ else
+ print "{parts_of_command[1]} is not traced"
+ end
+ end
+
+ # Processes the trace variable command
+ #
+ # Command pattern : "trace variable [break/print]"
+ fun process_trace_command(parts_of_command: Array[String])
+ do
+ var variable_name = get_real_variable_name(parts_of_command[1])
+ var breaker:Bool
+
+ if seek_variable(variable_name, frame) == null then
+ print "Cannot find a variable called {parts_of_command[1]}"
+ return
+ end
+
+ if parts_of_command.length == 3 then
+ if parts_of_command[2] == "break" then
+ breaker = true
+ else
+ breaker = false
+ end
+ else
+ breaker = false
+ end
+
+ trace_variable(variable_name, breaker)
+
+ print "Successfully tracing {parts_of_command[1]}"
+ end
+
+ #######################################################################
+ ## Trace Management functions ##
+ #######################################################################
+
+ # Effectively untraces the variable called *variable_name*
+ #
+ # Returns true if the variable exists, false otherwise
+ private fun untrace_variable(variable_name: String): Bool
+ do
+ var to_remove: nullable TraceObject = null
+ for i in self.traces do
+ if i.is_variable_traced_in_frame(variable_name, frame) then
+ to_remove = i
+ end
+ end
+
+ if to_remove != null then
+ self.traces.remove(to_remove)
+ return true
+ else
+ return false
+ end
+ end
+
+ # Effectively traces the variable *variable_name* either in print or break mode depending on the value of breaker (break if true, print if false)
+ #
+ private fun trace_variable(variable_name: String, breaker: Bool)
+ do
+ for i in self.traces do
+ if i.is_variable_traced_in_frame(variable_name, frame) then
+ print "This variable is already traced"
+ return
+ end
+ end
+
+ var trace_object: TraceObject
+
+ if breaker then
+ trace_object = new TraceObject(true)
+ else
+ trace_object = new TraceObject(false)
+ end
+
+ # We trace the current variable found for the current frame
+ trace_object.add_frame_variable(self.frame, variable_name)
+
+ var position_of_variable_in_arguments = get_position_of_variable_in_arguments(frame, variable_name)
+
+ # Start parsing the frames starting with the parent of the current one, until the highest
+ # When the variable traced is declared locally, the loop stops
+ for i in [1 .. frames.length-1] do
+
+ # If the variable was reported to be an argument of the previous frame
+ if position_of_variable_in_arguments != -1 then
+
+ var local_name = get_identifiers_in_current_instruction(get_function_arguments(frames[i].current_node.location.text))[position_of_variable_in_arguments]
+
+ position_of_variable_in_arguments = get_position_of_variable_in_arguments(frames[i], local_name)
+
+ trace_object.add_frame_variable(frames[i], local_name)
+ else
+ break
+ end
+ end
+
+ self.traces.add(trace_object)
+ end
+
+ # If the variable *variable_name* is an argument of the function being executed in the frame *frame*
+ # The function returns its position in the arguments
+ # Else, it returns -1
+ private fun get_position_of_variable_in_arguments(frame: Frame, variable_name: String): Int
+ do
+ var identifiers = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text))
+ for i in [0 .. identifiers.length-1] do
+ # If the current traced variable is an argument of the current function, we trace its parent (at least)
+ if identifiers[i] == variable_name then return i
+ end
+ return -1
+ end
+
+ # Gets all the identifiers of an instruction (uses the rules of Nit as of Mar 05 2013)
+ #
+ fun get_identifiers_in_current_instruction(instruction: AbstractString): Array[String]
+ do
+ var result_array = new Array[String]
+ var instruction_buffer = new Buffer
+
+ var trigger_char_escape = false
+ var trigger_string_escape = false
+ var trigger_concat_in_string = false
+
+ for i in instruction do
+ if trigger_char_escape then
+ if i == '\'' then trigger_char_escape = false
+ else if trigger_string_escape then
+ if i == '{' then
+ trigger_concat_in_string = true
+ trigger_string_escape = false
+ else if i == '\"' then trigger_string_escape = false
+ else
+ if i.is_alphanumeric or i == '_' then
+ instruction_buffer.add(i)
+ else if i == '.' then
+ if instruction_buffer.is_numeric or (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then
+ instruction_buffer.clear
+ else
+ result_array.push(instruction_buffer.to_s)
+ instruction_buffer.add(i)
+ end
+ else if i == '\'' then
+ trigger_char_escape = true
+ else if i == '\"' then
+ trigger_string_escape = true
+ else if i == '}' then
+ trigger_concat_in_string = false
+ trigger_string_escape = true
+ else
+ if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then result_array.push(instruction_buffer.to_s)
+ instruction_buffer.clear
+ end
+ end
+ end
+
+ if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then result_array.push(instruction_buffer.to_s)
+
+ return result_array
+ end
+
+ # Takes a function call or declaration and strips all but the arguments
+ #
+ fun get_function_arguments(function: AbstractString): String
+ do
+ var buf = new Buffer
+ var trigger_copy = false
+
+ for i in function do
+ if i == ')' then break
+ if trigger_copy then buf.add(i)
+ if i == '(' then trigger_copy = true
end
+
+ return buf.to_s
+ end
+
+ #######################################################################
+ ## Alias management functions ##
+ #######################################################################
+
+ # Adds a new alias to the tables
+ fun add_alias(var_represented: String, alias: String)
+ do
+ self.aliases[alias] = var_represented
+ end
+
+ # Gets the real name of a variable hidden by an alias
+ fun get_variable_name_by_alias(alias: String): nullable String
+ do
+ if self.aliases.keys.has(alias) then
+ return self.aliases[alias]
+ end
+
+ return null
+ end
+
+ # Gets the variable named by name, whether it is an alias or not
+ fun get_real_variable_name(name: String): String
+ do
+ var explode_string = name.split_with(".")
+ var final_string = new Buffer
+ for i in explode_string do
+ var alias_resolved = get_variable_name_by_alias(i)
+ if alias_resolved != null then
+ final_string.append(get_real_variable_name(alias_resolved))
+ else
+ final_string.append(i)
+ end
+ final_string.append(".")
+ end
+
+ return final_string.substring(0,final_string.length-1).to_s
end
#######################################################################
# If it is a primitive type, its value is directly printed
fun print_instance(instance: Instance)
do
+ print "Printing innards of a variable"
+
if instance isa MutableInstance then
var attributes = instance.attributes
print "Object : {instance}"
else
print "Found variable {instance}"
end
+
+ print "Stopping printing innards of a variable"
+ end
+
+ # Prints the attributes demanded in a SequenceRead
+ # Used recursively to print nested collections
+ fun print_nested_collection(instance: Instance, indexes: Array[Array[Int]], depth: Int, variable_name: String, depth_string: String)
+ do
+ var collection: nullable SequenceRead[Object] = null
+ var real_collection_length: nullable Int = null
+
+ if instance isa MutableInstance then
+ real_collection_length = get_collection_instance_real_length(instance)
+ collection = get_primary_collection(instance)
+ end
+
+ if collection != null and real_collection_length != null then
+ for i in indexes[depth] do
+ if i >= 0 and i < real_collection_length then
+ if depth == indexes.length-1 then
+ print "{variable_name}{depth_string}[{i}] = {collection[i]}"
+ else
+ var item_i = collection[i]
+
+ if item_i isa MutableInstance then
+ print_nested_collection(item_i, indexes, depth+1, variable_name, depth_string+"[{i}]")
+ else
+ print "The item at {variable_name}{depth_string}[{i}] is not a collection"
+ print item_i
+ end
+ end
+ else
+ print "Out of bounds exception : i = {i} and collection_length = {real_collection_length.to_s}"
+
+ if i < 0 then
+ continue
+ else if i >= real_collection_length then
+ break
+ end
+ end
+ end
+ else
+ if collection == null then
+ print "Cannot find {variable_name}{depth_string}"
+ else if real_collection_length != null then
+ print "Cannot find attribute length in {instance}"
+ else
+ print "Unknown error."
+ abort
+ end
+ end
end
#######################################################################
end
#######################################################################
+ ## Array exploring functions ##
+ #######################################################################
+
+ # Gets the length of a collection
+ # Used by the debugger, else if we call Collection.length, it returns the capacity instead
+ fun get_collection_instance_real_length(collection: MutableInstance): nullable Int
+ do
+ var collection_length_attribute = get_attribute_in_mutable_instance(collection, "length")
+
+ var real_collection_length: nullable Int = null
+
+ if collection_length_attribute != null then
+ var primitive_length_instance = collection.attributes[collection_length_attribute]
+ if primitive_length_instance isa PrimitiveInstance[Int] then
+ return primitive_length_instance.val
+ end
+ end
+
+ return null
+ end
+
+ # Processes the indexes of a print array call
+ # Returns an array containing all the indexes demanded
+ fun process_index(index_string: String): nullable Array[Int]
+ do
+ var from_end_index = index_string.index_of('.')
+ var to_start_index = index_string.last_index_of('.')
+
+ if from_end_index != -1 and to_start_index != -1 then
+ var index_from_string = index_string.substring(0,from_end_index)
+ var index_to_string = index_string.substring_from(to_start_index+1)
+
+ if index_from_string.is_numeric and index_to_string.is_numeric then
+ var result_array = new Array[Int]
+
+ var index_from = index_from_string.to_i
+ var index_to = index_to_string.to_i
+
+ for i in [index_from..index_to] do
+ result_array.push(i)
+ end
+
+ return result_array
+ end
+ else
+ if index_string.is_numeric
+ then
+ var result_array = new Array[Int]
+
+ result_array.push(index_string.to_i)
+
+ return result_array
+ else
+ return null
+ end
+ end
+
+ return null
+ end
+
+ # Gets a collection in a MutableInstance
+ fun get_primary_collection(container: MutableInstance): nullable SequenceRead[Object]
+ do
+ var items_of_array = get_attribute_in_mutable_instance(container, "items")
+ if items_of_array != null then
+ var array = container.attributes[items_of_array]
+
+ if array isa PrimitiveInstance[Object] then
+ var sequenceRead_final = array.val
+ if sequenceRead_final isa SequenceRead[Object] then
+ return sequenceRead_final
+ end
+ end
+ end
+
+ return null
+ end
+
+ # Removes the braces '[' ']' in a print array command
+ # Returns an array containing their content
+ fun remove_braces(braces: String): nullable Array[String]
+ do
+ var buffer = new Buffer
+
+ var result_array = new Array[String]
+
+ var number_of_opening_brackets = 0
+ var number_of_closing_brackets = 0
+
+ var last_was_opening_bracket = false
+
+ for i in braces do
+ if i == '[' then
+ if last_was_opening_bracket then
+ return null
+ end
+
+ number_of_opening_brackets += 1
+ last_was_opening_bracket = true
+ else if i == ']' then
+ if not last_was_opening_bracket then
+ return null
+ end
+
+ result_array.push(buffer.to_s)
+ buffer.clear
+ number_of_closing_brackets += 1
+ last_was_opening_bracket = false
+ else if i.is_numeric or i == '.' then
+ buffer.append(i.to_s)
+ else if not i == ' ' then
+ return null
+ end
+ end
+
+ if number_of_opening_brackets != number_of_closing_brackets then
+ return null
+ end
+
+ return result_array
+ end
+
+ #######################################################################
## Breakpoint placing functions ##
#######################################################################
end
end
+ #Places a breakpoint that will trigger once and be destroyed afterwards
+ fun process_place_tbreak_fun(parts_of_command: Array[String])
+ do
+ var bp = get_breakpoint_from_command(parts_of_command)
+ if bp != null
+ then
+ bp.set_max_breaks(1)
+ place_breakpoint(bp)
+ else
+ list_commands
+ end
+ end
+
#######################################################################
## Breakpoint removing functions ##
#######################################################################
return null
end
+ #######################################################################
+ ## Runtime modification functions ##
+ #######################################################################
+
+ # Modifies the value of a variable contained in a frame
+ fun modify_in_frame(variable: Instance, value: String)
+ do
+ var new_variable = get_variable_of_type_with_value(variable.mtype.to_s, value)
+ if new_variable != null
+ then
+ var keys = frame.map.keys
+ for key in keys
+ do
+ if frame.map[key] == variable
+ then
+ frame.map[key] = new_variable
+ end
+ end
+ end
+ end
+
+ # Modifies the value of a variable contained in a MutableInstance
+ fun modify_argument_of_complex_type(papa: MutableInstance, attribute: MAttribute, value: String)
+ do
+ var final_variable = papa.attributes[attribute]
+ var type_of_variable = final_variable.mtype.to_s
+ var new_variable = get_variable_of_type_with_value(type_of_variable, value)
+ if new_variable != null
+ then
+ papa.attributes[attribute] = new_variable
+ end
+ end
+
+ #######################################################################
+ ## Variable generator functions ##
+ #######################################################################
+
+ # Returns a new variable of the type 'type_of_variable' with a value of 'value'
+ fun get_variable_of_type_with_value(type_of_variable: String, value: String): nullable Instance
+ do
+ if type_of_variable == "Int" then
+ return get_int(value)
+ else if type_of_variable == "Float" then
+ return get_float(value)
+ else if type_of_variable == "Bool" then
+ return get_bool(value)
+ else if type_of_variable == "Char" then
+ return get_char(value)
+ end
+
+ return null
+ end
+
+ # Returns a new int instance with value 'value'
+ fun get_int(value: String): nullable Instance
+ do
+ if value.is_numeric then
+ return int_instance(value.to_i)
+ else
+ return null
+ end
+ end
+
+ # Returns a new float instance with value 'value'
+ fun get_float(value:String): nullable Instance
+ do
+ if value.is_numeric then
+ return float_instance(value.to_f)
+ else
+ return null
+ end
+ end
+
+ # Returns a new char instance with value 'value'
+ fun get_char(value: String): nullable Instance
+ do
+ if value.length >= 1 then
+ return char_instance(value[0])
+ else
+ return null
+ end
+ end
+
+ # Returns a new bool instance with value 'value'
+ fun get_bool(value: String): nullable Instance
+ do
+ if value.to_lower == "true" then
+ return self.true_instance
+ else if value.to_lower == "false" then
+ return self.false_instance
+ else
+ print "Invalid value, a boolean must be set at \"true\" or \"false\""
+ return null
+ end
+ end
+
+ #######################################################################
+ ## Command listing function ##
+ #######################################################################
+
+ # Lists the commands available when using the debugger
+ fun list_commands
+ do
+ print "\nCommand not recognized\n"
+ print "Commands accepted : \n"
+ print "[break/b] line : Adds a breakpoint on line *line_nb* of the current file\n"
+ print "[break/b] file_name line_nb : Adds a breakpoint on line *line_nb* of file *file_name* \n"
+ print "[p/print] variable : [p/print] * shows the status of all the variables\n"
+ print "[p/print] variable[i] : Prints the value of the variable contained at position *i* in SequenceRead collection *variable*\n"
+ print "[p/print] variable[i..j]: Prints the value of all the variables contained between positions *i* and *j* in SequenceRead collection *variable*\n"
+ print "[p/print] stack: Prints a stack trace at current instruction\n"
+ print "Note : The arrays can be multi-dimensional (Ex : variable[i..j][k] will print all the values at position *k* of all the SequenceRead collections contained between positions *i* and *j* in SequenceRead collection *variable*)\n"
+ print "s : steps in on the current function\n"
+ print "n : steps-over the current instruction\n"
+ print "finish : steps out of the current function\n"
+ print "variable as alias : Adds an alias called *alias* for the variable *variable*"
+ print "An alias can reference another alias\n"
+ print "variable = value : Sets the value of *variable* to *value*\n"
+ print "[d/delete] line_nb : Removes a breakpoint on line *line_nb* of the current file \n"
+ print "[d/delete] file_name line_nb : Removes a breakpoint on line *line_nb* of file *file_name* \n"
+ print "trace variable_name [break/print] : Traces the uses of the variable you chose to trace by printing the statement it appears in or by breaking on each use."
+ print "untrace variable_name : Removes the trace on the variable you chose to trace earlier in the program"
+ print "kill : kills the current program (Exits with an error and stack trace)\n"
+ end
+
+end
+
+# Traces the modifications of an object linked to a certain frame
+private class TraceObject
+
+ # Map of the local names bound to a frame
+ var trace_map: HashMap[Frame, String]
+ # Decides if breaking or printing statement when the variable is encountered
+ var break_on_encounter: Bool
+
+ init(break_on_encounter: Bool)
+ do
+ trace_map = new HashMap[Frame, String]
+ self.break_on_encounter = break_on_encounter
+ end
+
+ # Adds the local alias for a variable and the frame bound to it
+ fun add_frame_variable(frame: Frame, variable_name: String)
+ do
+ self.trace_map[frame] = variable_name
+ end
+
+ # Checks if the prompted variable is traced in the specified frame
+ fun is_variable_traced_in_frame(variable_name: String, frame: Frame): Bool
+ do
+ if self.trace_map.has_key(frame) then
+ if self.trace_map[frame] == variable_name then
+ return true
+ end
+ end
+
+ return false
+ end
+
+end
+
+redef class ANode
+
+ # Breaks automatically when encountering an error
+ # Permits the injunction of commands before crashing
+ redef private fun fatal(v: NaiveInterpreter, message: String)
+ do
+ if v isa Debugger then
+ print "An error was encountered, the program will stop now."
+ self.debug(message)
+ while v.process_debug_command(gets) do end
+ end
+
+ super
+ end
end