fun is_valid: Bool do return not address_is_null
# Wipe handle of XDG data cache.
- fun destroy `{ xdgWipeHandle(recv); `}
+ fun destroy `{ xdgWipeHandle(self); `}
# Update the data cache.
#
# be used to access XDG data as it was before `update` was called.
#
# Returns `true` if the update was successful.
- fun update: Bool `{ return xdgUpdateData(recv); `}
+ fun update: Bool `{ return xdgUpdateData(self); `}
# Base directory for user specific data files.
fun data_home: String import NativeString.to_s `{
- return NativeString_to_s((char*)xdgDataHome(recv));
+ return NativeString_to_s((char*)xdgDataHome(self));
`}
# Base directory for user specific configuration files.
fun config_home: String import NativeString.to_s `{
- return NativeString_to_s((char*)xdgConfigHome(recv));
+ return NativeString_to_s((char*)xdgConfigHome(self));
`}
# Base directory for user specific non-essential data files.
fun cache_home: String import NativeString.to_s `{
- return NativeString_to_s((char*)xdgCacheHome(recv));
+ return NativeString_to_s((char*)xdgCacheHome(self));
`}
# Preference-ordered set of base directories to search for data files
fun data_dirs: Array[String] do return native_data_dirs.to_string_array
private fun native_data_dirs: ConstPointer `{
- return xdgDataDirectories(recv);
+ return xdgDataDirectories(self);
`}
# Preference-ordered set of base directories to search for data files
end
private fun native_searchable_data_dirs: ConstPointer `{
- return xdgSearchableDataDirectories(recv);
+ return xdgSearchableDataDirectories(self);
`}
# Preference-ordered set of base directories to search for configuration
fun config_dirs: Array[String] do return native_config_dirs.to_string_array
private fun native_config_dirs: ConstPointer `{
- return xdgConfigDirectories(recv);
+ return xdgConfigDirectories(self);
`}
# Preference-ordered set of base directories to search for configuration
end
private fun native_searchable_config_dirs: ConstPointer `{
- return xdgSearchableConfigDirectories(recv);
+ return xdgSearchableConfigDirectories(self);
`}
end
# Convert a C `char **` to a Nit `Array[String]`
fun to_string_array: Array[String]
import Array[String], Array[String].add, NativeString.to_s `{
- char **strings = (char**)recv;
+ char **strings = (char**)self;
Array_of_String aos = new_Array_of_String();
int p = 0;