class Point
private
- var x: Int # Abscisse
- var y: Int # Ordonnée
+ var x: Int = 0 # Abscisse
+ var y: Int = 0 # Ordonnée
# Change la position d'un point
fun moveto(x: Int, y: Int)
end
- init
- do
- moveto(0, 0)
- end
-
init at(x: Int, y: Int)
do
moveto(x, y)