return poe
end
- # Are all these elements in the order
- fun has_all(e: Collection[E]): Bool
- do
- for i in e do
- if not has(i) then
- return false
- end
- end
- return true
- end
-
# factory for partial order elements
protected fun new_poe(e: E, directs: Array[E]): PartialOrderElement[E]
do