LOGI("handle input %i", (int)pthread_self());
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
LOGI("key");
- return App_extern_input_key(nit_app, event);
+ return App_native_input_key(nit_app, event);
}
else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
LOGI("motion");
- return App_extern_input_motion(nit_app, event);
+ return App_native_input_motion(nit_app, event);
}
return 0;
}
`}
+private extern class NativeAndroidMotionEvent `{AInputEvent *`}
-extern class InnerAndroidMotionEvent in "C" `{AInputEvent *`}
- super Pointer
- private fun pointers_count: Int is extern `{
- return AMotionEvent_getPointerCount(recv);
+ fun pointers_count: Int `{
+ return AMotionEvent_getPointerCount(self);
`}
- private fun just_went_down: Bool is extern `{
- return (AMotionEvent_getAction(recv) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
+
+ # Did this motion event just started?
+ fun just_went_down: Bool `{
+ return (AMotionEvent_getAction(self) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
`}
- private fun edge: Int is extern `{
- return AMotionEvent_getEdgeFlags(recv);
+
+ fun edge: Int `{
+ return AMotionEvent_getEdgeFlags(self);
`}
- private fun index_down_pointer: Int is extern `{
- int a = AMotionEvent_getAction(recv);
- if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
- return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- else return -1;
+
+ # Get the non-primary pointer id that just went down (returns -1 or > 0)
+ fun index_down_pointer: Int `{
+ int a = AMotionEvent_getAction(self);
+ if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
+ return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ else return -1;
`}
- private fun action: AMotionEventAction `{ return AMotionEvent_getAction(recv); `}
+ fun action: AMotionEventAction `{ return AMotionEvent_getAction(self); `}
end
-extern class AMotionEventAction `{ int32_t `}
- protected fun action: Int `{ return recv & AMOTION_EVENT_ACTION_MASK; `}
+private extern class AMotionEventAction `{ int32_t `}
+ fun action: Int `{ return self & AMOTION_EVENT_ACTION_MASK; `}
+
fun is_down: Bool do return action == 0
fun is_up: Bool do return action == 1
fun is_move: Bool do return action == 2
fun is_pointer_up: Bool do return action == 6
end
+# An input event on Android
interface AndroidInputEvent
super InputEvent
end
+# A motion event concerning a single or more `pointers`
class AndroidMotionEvent
super AndroidInputEvent
super MotionEvent
- private init(ie: InnerAndroidMotionEvent) do inner_event = ie
- private var inner_event: InnerAndroidMotionEvent
+ private var native: NativeAndroidMotionEvent
private var pointers_cache: nullable Array[AndroidPointerEvent] = null
+
+ # Pointers (or fingers) composing this motion event
fun pointers: Array[AndroidPointerEvent]
do
if pointers_cache != null then
return pointers_cache.as(not null)
else
var pointers = new Array[AndroidPointerEvent]
- var pointers_count = inner_event.pointers_count
+ var pointers_count = native.pointers_count
for i in [0 .. pointers_count [do
var pointer_event = new AndroidPointerEvent(self, i)
pointers.add(pointer_event)
end
end
- redef fun just_went_down: Bool do return inner_event.just_went_down
- fun edge: Int do return inner_event.edge
+ redef fun just_went_down: Bool do return native.just_went_down
+
+ # Was the top edge of the screen intersected by this event?
+ fun touch_to_edge: Bool do return native.edge == 1
+
+ # Was the bottom edge of the screen intersected by this event?
+ fun touch_bottom_edge: Bool do return native.edge == 2
+
+ # Was the left edge of the screen intersected by this event?
+ fun touch_left_edge: Bool do return native.edge == 4
+
+ # Was the right edge of the screen intersected by this event?
+ fun touch_right_edge: Bool do return native.edge == 8
redef fun down_pointer: nullable AndroidPointerEvent
do
- var i = inner_event.index_down_pointer
+ if just_went_down then
+ # The primary pointer went down
+ return pointers[0]
+ end
+
+ var i = native.index_down_pointer
if i > 0 then
+ # A secondary pointer went down
return pointers[i]
else
return null
end
end
+# A pointer event
class AndroidPointerEvent
super PointerEvent
super AndroidInputEvent
- protected var motion_event: AndroidMotionEvent
- protected var pointer_id: Int
+ private var motion_event: AndroidMotionEvent
+
+ private var pointer_id: Int
+
+ redef fun x: Float do return native_x(motion_event.native, pointer_id)
- redef fun x: Float do return extern_x(motion_event.inner_event, pointer_id)
- private fun extern_x(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+ private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
return AMotionEvent_getX(motion_event, pointer_id);
`}
- redef fun y: Float do return extern_y(motion_event.inner_event, pointer_id)
- private fun extern_y(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+ redef fun y: Float do return native_y(motion_event.native, pointer_id)
+
+ private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
return AMotionEvent_getY(motion_event, pointer_id);
`}
- fun pressure: Float do return extern_pressure(motion_event.inner_event, pointer_id)
- private fun extern_pressure(motion_event: InnerAndroidMotionEvent, pointer_id: Int): Float is extern `{
+ # Pressure applied by this pointer
+ fun pressure: Float do return native_pressure(motion_event.native, pointer_id)
+
+ private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_id: Int): Float `{
return AMotionEvent_getPressure(motion_event, pointer_id);
`}
redef fun pressed
do
- var action = motion_event.inner_event.action
+ var action = motion_event.native.action
return action.is_down or action.is_move
end
redef fun depressed do return not pressed
+
+ # Does this pointer just began touching the screen?
+ fun just_went_down: Bool
+ do
+ return motion_event.down_pointer == self
+ end
end
-extern class AndroidKeyEvent in "C" `{AInputEvent *`}
+# An hardware key event
+extern class AndroidKeyEvent `{AInputEvent *`}
super KeyEvent
super AndroidInputEvent
- fun action: Int is extern `{
- return AKeyEvent_getAction(recv);
- `}
+ private fun action: Int `{ return AKeyEvent_getAction(self); `}
+
redef fun is_down: Bool do return action == 0
redef fun is_up: Bool do return action == 1
- fun key_code: Int is extern `{
- return AKeyEvent_getKeyCode(recv);
- `}
+ # Hardware code of the key raising this event
+ fun key_code: Int `{ return AKeyEvent_getKeyCode(self); `}
redef fun to_c `{
- int code = AKeyEvent_getKeyCode(recv);
+ int code = AKeyEvent_getKeyCode(self);
if (code >= AKEYCODE_0 && code <= AKEYCODE_9)
return '0'+code-AKEYCODE_0;
if (code >= AKEYCODE_A && code <= AKEYCODE_Z)
return 0;
`}
+ redef fun name do return key_code.to_s
+
+ # Was this event raised by the back key?
fun is_back_key: Bool do return key_code == 4
+
+ # Was this event raised by the menu key?
fun is_menu_key: Bool do return key_code == 82
+
+ # Was this event raised by the search key?
fun is_search_key: Bool do return key_code == 84
+ # Was this event raised by the volume up key?
fun is_volume_up: Bool do return key_code == 24
+
+ # Was this event raised by the volume down key?
fun is_volume_down: Bool do return key_code == 25
end
super
end
- private fun set_as_input_handler(app_glue: NativeAppGlue) import extern_input_key, extern_input_motion `{
+ private fun set_as_input_handler(app_glue: NativeAppGlue)
+ import native_input_key, native_input_motion `{
app_glue->onInputEvent = mnit_handle_input;
`}
# these are used as a callback from native to type incoming events
- private fun extern_input_key(event: AndroidKeyEvent): Bool is abstract
+ private fun native_input_key(event: AndroidKeyEvent): Bool is abstract
- private fun extern_input_motion(event: InnerAndroidMotionEvent): Bool is abstract
+ private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
end