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friendz: rename `par` as `gold` as is it more clear that it higer is better
[nit.git]
/
contrib
/
friendz
/
src
/
friendz.nit
diff --git
a/contrib/friendz/src/friendz.nit
b/contrib/friendz/src/friendz.nit
index
9425abe
..
07156aa
100644
(file)
--- a/
contrib/friendz/src/friendz.nit
+++ b/
contrib/friendz/src/friendz.nit
@@
-217,9
+217,9
@@
class LevelButton
self.over = self.level.fullname
if self.level.get_state >= l.l_won then
self.over = self.level.fullname
if self.level.get_state >= l.l_won then
- if game.levels[9].get_state >= l.l_won then self.over += " --- {self.level.score}/{self.level.par}"
+ if game.levels[9].get_state >= l.l_won then self.over += " --- {self.level.score}/{self.level.gold}"
else if self.level.get_state >= l.l_open then
else if self.level.get_state >= l.l_open then
- if game.levels[9].get_state >= l.l_open then self.over += " --- ?/{self.level.par}"
+ if game.levels[9].get_state >= l.l_open then self.over += " --- ?/{self.level.gold}"
end
#self.enabled = l.get_state >= l.l_open
end
end
#self.enabled = l.get_state >= l.l_open
end
@@
-242,7
+242,7
@@
class LevelButton
end
ctx.blit(game.img[ix,iy], self.x, self.y)
end
ctx.blit(game.img[ix,iy], self.x, self.y)
- if s == l.l_par then
+ if s == l.l_gold then
ctx.blit(game.img2[7,0], self.x + bw*5/8, self.y-bh*1/8)
end
ctx.textx(self.level.name, self.x+5, self.y+5, 24, null, null)
ctx.blit(game.img2[7,0], self.x + bw*5/8, self.y-bh*1/8)
end
ctx.textx(self.level.name, self.x+5, self.y+5, 24, null, null)
@@
-730,9
+730,9
@@
class Score
end
if game.levels[9].get_state >= level.l_won then
if level.is_challenge then
end
if game.levels[9].get_state >= level.l_won then
if level.is_challenge then
- ctx.textx("GOAL: {level.par}",self.x,self.y+44,21,"yellow",null)
+ ctx.textx("GOAL: {level.gold}",self.x,self.y+44,21,"yellow",null)
else
else
- ctx.textx("PAR: {level.par}",self.x,self.y+44,21,"yellow",null)
+ ctx.textx("GOLD: {level.gold}",self.x,self.y+44,21,"yellow",null)
end
end
end
end
end
end
@@
-1094,7
+1094,7
@@
redef class Game
end
t = new Achievement(self, 0, "Training")
entities.push(t)
end
t = new Achievement(self, 0, "Training")
entities.push(t)
- t = new Achievement(self, 1, "Par")
+ t = new Achievement(self, 1, "Gold")
entities.push(t)
t = new Achievement(self, 2, "Editor")
entities.push(t)
entities.push(t)
t = new Achievement(self, 2, "Editor")
entities.push(t)