- #testing the assets manager
- fun test_assets
- do
- assert asset_manager.bitmap("fighter.png") != null
- end
-
- #testing the resources manager
- fun test_resources do
- assert resource_manager.string("string_test") == "string test"
- assert resource_manager.boolean("test_bool") == true
- assert resource_manager.dimension("test_dimen_1") != null
- assert resource_manager.dimension("test_dimen_2") != null
- end
-
-
- fun test_shared_preferences
- do
- # Private mode tests
- var sp = new SharedPreferences.privately(self, "test")
- sp.add_bool("a_boolean", true)
- sp.add_float("a_float", 66.6)
- sp.add_int("an_int", 666)
- sp.add_int("a_second_int", 666777)
- sp.add_long("a_long", 6666666666)
- sp.add_string("a_string", "A string")
- sp["another_int"] = 85
- sp["yet_another_string"] = "Another string"
- sp.remove("a_second_int")
-
- # Serialized object test
- var my_point = new Point(10, 10)
- sp["a_point"] = my_point
- var my_deserialized_point = sp.deserialize("a_point")
- assert my_point.to_s == my_deserialized_point.to_s
-
- assert sp.bool("a_boolean", false) == true
- assert sp.bool("wrong_boolean", false) == false
- assert sp.float("a_float", 0.0) != 0.0
- assert sp.float("wrong_float", 0.0) == 0.0
- assert sp.int("an_int", 0) == 666
- assert sp.int("a_second_int", 0) == 0
- assert sp.long("a_long", 0) == 6666666666
- assert sp.long("wrong_long", 0) == 0
- assert sp.string("a_string", "ERROR!") == "A string"
- assert sp.string("wrong_string", "ERROR!") == "ERROR!"
- assert sp.long("another_int", 0) == 85
- assert sp.string("yet_another_string", "ERROR!") == "Another string"
- assert sp.has("an_int") == true
- assert sp.has("a_second_int") == false
-
- sp.clear
- assert sp.all == null
-
- sp.destroy
- end
-
- fun do_java_stuff import native_activity in "Java" `{