return
end
end_reached = false
- _buffer_pos = 0
- _buffer.clear
+ buffer_reset
end
redef fun close
do
super
- _buffer.clear
+ buffer_reset
end_reached = true
end
redef fun fill_buffer
do
- var nb = _file.io_read(_buffer.items, _buffer.capacity)
+ var nb = _file.io_read(_buffer, _buffer_capacity)
if nb <= 0 then
end_reached = true
nb = 0
end
- _buffer.length = nb
+ _buffer_length = nb
_buffer_pos = 0
end
# End of file?
- redef var end_reached: Bool = false
+ redef var end_reached = false
# Open the file at `path` for reading.
#
super FileStream
super Writer
+ redef fun write_bytes(s) do
+ if last_error != null then return
+ if not _is_writable then
+ last_error = new IOError("cannot write to non-writable stream")
+ return
+ end
+ write_native(s.items, s.length)
+ end
+
redef fun write(s)
do
if last_error != null then return
if not _is_writable then
- last_error = new IOError("Cannot write to non-writable stream")
+ last_error = new IOError("cannot write to non-writable stream")
return
end
- if s isa FlatText then
- write_native(s.to_cstring, s.length)
- else
- for i in s.substrings do write_native(i.to_cstring, i.length)
- end
+ for i in s.substrings do write_native(i.to_cstring, i.length)
end
redef fun write_byte(value)
prepare_buffer(1)
end
- redef fun poll_in: Bool is extern "file_stdin_poll_in"
+ redef fun poll_in is extern "file_stdin_poll_in"
end
# Standard output stream.
# ~~~
#
# See `Reader::read_all` for details.
- fun read_all: String
+ fun read_all: String do return read_all_bytes.to_s
+
+ fun read_all_bytes: Bytes
do
var s = open_ro
- var res = s.read_all
+ var res = s.read_all_bytes
s.close
return res
end
struct stat* stat_element;
int res;
stat_element = malloc(sizeof(struct stat));
- res = lstat(recv, stat_element);
+ res = lstat(self, stat_element);
if (res == -1) return NULL;
return stat_element;
`}
private fun file_mkdir: Bool is extern "string_NativeString_NativeString_file_mkdir_0"
- private fun rmdir: Bool `{ return !rmdir(recv); `}
+ private fun rmdir: Bool `{ return !rmdir(self); `}
private fun file_delete: Bool is extern "string_NativeString_NativeString_file_delete_0"
private fun file_chdir: Bool is extern "string_NativeString_NativeString_file_chdir_0"
private fun file_realpath: NativeString is extern "file_NativeString_realpath"
fun size: Int is extern "file_FileStat_FileStat_size_0"
# Returns true if it is a regular file (not a device file, pipe, sockect, ...)
- fun is_reg: Bool `{ return S_ISREG(recv->st_mode); `}
+ fun is_reg: Bool `{ return S_ISREG(self->st_mode); `}
# Returns true if it is a directory
- fun is_dir: Bool `{ return S_ISDIR(recv->st_mode); `}
+ fun is_dir: Bool `{ return S_ISDIR(self->st_mode); `}
# Returns true if it is a character device
- fun is_chr: Bool `{ return S_ISCHR(recv->st_mode); `}
+ fun is_chr: Bool `{ return S_ISCHR(self->st_mode); `}
# Returns true if it is a block device
- fun is_blk: Bool `{ return S_ISBLK(recv->st_mode); `}
+ fun is_blk: Bool `{ return S_ISBLK(self->st_mode); `}
# Returns true if the type is fifo
- fun is_fifo: Bool `{ return S_ISFIFO(recv->st_mode); `}
+ fun is_fifo: Bool `{ return S_ISFIFO(self->st_mode); `}
# Returns true if the type is a link
- fun is_lnk: Bool `{ return S_ISLNK(recv->st_mode); `}
+ fun is_lnk: Bool `{ return S_ISLNK(self->st_mode); `}
# Returns true if the type is a socket
- fun is_sock: Bool `{ return S_ISSOCK(recv->st_mode); `}
+ fun is_sock: Bool `{ return S_ISSOCK(self->st_mode); `}
end
# Instance of this class are standard FILE * pointers
fun io_write(buf: NativeString, len: Int): Int is extern "file_NativeFile_NativeFile_io_write_2"
fun write_byte(value: Int): Int `{
unsigned char b = (unsigned char)value;
- return fwrite(&b, 1, 1, recv);
+ return fwrite(&b, 1, 1, self);
`}
fun io_close: Int is extern "file_NativeFile_NativeFile_io_close_0"
fun file_stat: NativeFileStat is extern "file_NativeFile_NativeFile_file_stat_0"
- fun fileno: Int `{ return fileno(recv); `}
+ fun fileno: Int `{ return fileno(self); `}
# Flushes the buffer, forcing the write operation
fun flush: Int is extern "fflush"
# Used to specify how the buffering will be handled for the current stream.
new opendir(path: NativeString) `{ return opendir(path); `}
# Close a directory
- fun closedir `{ closedir(recv); `}
+ fun closedir `{ closedir(self); `}
# Read the next directory entry
fun readdir: NativeString `{
struct dirent *de;
- de = readdir(recv);
+ de = readdir(self);
if (!de) return NULL;
return de->d_name;
`}