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tests: add some runtime error in nitin.input
[nit.git]
/
examples
/
mnit_dino
/
src
/
dino.nit
diff --git
a/examples/mnit_dino/src/dino.nit
b/examples/mnit_dino/src/dino.nit
index
8fc0d7e
..
27ced99
100644
(file)
--- a/
examples/mnit_dino/src/dino.nit
+++ b/
examples/mnit_dino/src/dino.nit
@@
-21,31
+21,26
@@
module dino is
end
import mnit
end
import mnit
-import realtime
import graphism
import fancy_dino
import splash
import graphism
import fancy_dino
import splash
-class DinoApp
- super App
-
+redef class App
var cavemen_at_first_level = 6
var cavemen_incr = 4
var cavemen_at_first_level = 6
var cavemen_incr = 4
- var target_dt = 12000000
-
var game : nullable Game = null
var game : nullable Game = null
- var score = new Container[Int](0)
+ var score = new Ref[Int](0)
var imgs : nullable ImageSet = null
var splash : nullable SplashScreen = null
var imgs : nullable ImageSet = null
var splash : nullable SplashScreen = null
- init do super
-
- redef fun init_window
+ redef fun on_create
do
super
do
super
+ maximum_fps = 80.0
+
var display = display
assert display != null
var display = display
assert display != null
@@
-63,16
+58,8
@@
class DinoApp
do
var game = game
if game != null then
do
var game = game
if game != null then
- var clock = new Clock
-
var turn = game.do_turn
game.draw( display, imgs.as(not null), turn )
var turn = game.do_turn
game.draw( display, imgs.as(not null), turn )
-
- var dt = clock.lapse
- if dt.sec == 0 and dt.nanosec < target_dt then
- var sleep_t = target_dt - dt.nanosec
- sys.nanosleep(0, sleep_t)
- end
else
splash.draw( display, true )
end
else
splash.draw( display, true )
end
@@
-94,7
+81,7
@@
class DinoApp
if game.won then
next_nbr_caveman += cavemen_incr
else
if game.won then
next_nbr_caveman += cavemen_incr
else
- score = new Container[Int](0)
+ score = new Ref[Int](0)
next_nbr_caveman = cavemen_at_first_level
end
game = new Game( next_nbr_caveman, score )
next_nbr_caveman = cavemen_at_first_level
end
game = new Game( next_nbr_caveman, score )
@@
-111,7
+98,3
@@
class DinoApp
return false # unknown event, can be handled by something else
end
end
return false # unknown event, can be handled by something else
end
end
-
-var app = new DinoApp
-app.main_loop
-