ci: tests for macOS on Gitlab CI
[nit.git] / lib / bitmap / bitmap.nit
index 0343b8e..3c66f07 100644 (file)
 # The Bitmap class represents a 24-bit bitmap image. An instance can be constructed
 # by calling load or with_size:
 #
-#      new Bitmap.load(path_to_a_bmp_file)
-#      new Bitmap.with_size(400, 300)
+# ~~~nitish
+# var bm1 = new Bitmap.load(path_to_a_bmp_file)
+# var bm2 = new Bitmap.with_size(400, 300)
+# ~~~
 #
 # The width and height attributes contain the image's width and height,
 # respectively.
 #
 # Individual pixels can be manipulated by calling the set_pixel function:
 #
+# ~~~nitish
 #      set_pixel(x, y, color)
+# ~~~
 #
 # The no-argument grayscale function converts the bitmap to grayscale and is an
 # implementation of this Rossetacode task:
@@ -33,7 +37,9 @@
 #
 # Finally, the bitmap can be saved to a file by calling save:
 #
+# ~~~nitish
 #      save(path_to_a_file)
+# ~~~
 #
 # For information on the bitmap format, see
 # http://en.wikipedia.org/wiki/BMP_file_format
@@ -68,10 +74,10 @@ class Bitmap
        private var image_size: Int is noinit
 
        # 14-byte bitmap header
-       private var bitmap_header: Array[Int] = [66, 77, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0]
+       private var bitmap_header = [66, 77, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0]
 
        # 40-byte dib header
-       private var dib_header: Array[Int] = [40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+       private var dib_header = [40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 1, 0, 24, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
@@ -123,14 +129,18 @@ class Bitmap
 
                # =============== Bitmap header ================
                for x in [0..13] do
-                       bitmap_header[x] = fileReader.read(1)[0].ascii
+                       var b = fileReader.read_byte
+                       if b < 0 then return
+                       bitmap_header[x] = b
                end
                self.file_size = get_value(bitmap_header.subarray(2, 4))
                self.data_offset = get_value(bitmap_header.subarray(10, 4))
 
                # =============== DIB header ================
                for x in [0..39] do
-                       dib_header[x] = fileReader.read(1)[0].ascii
+                       var b = fileReader.read_byte
+                       if b < 0 then return
+                       dib_header[x] = b
                end
                var dib_size = get_value(dib_header.subarray(0, 4))
                # only support BITMAPINFOHEADER
@@ -157,12 +167,15 @@ class Bitmap
                        for x in [0..self.height[
                        do
                                var row = new Array[Int].with_capacity(self.width)
+                               var rgb_str = new CString(3)
                                for y in [0..self.width[
                                do
-                                       var red = fileReader.read(1)[0].ascii * 256 * 256
-                                       var green = fileReader.read(1)[0].ascii * 256
-                                       var blue = fileReader.read(1)[0].ascii
-                                       row.add(red + green + blue)
+                                       var bts = fileReader.read_bytes_to_cstring(rgb_str, 3)
+                                       if bts < 3 then return
+                                       var red = rgb_str[0] << 16
+                                       var green = rgb_str[1] << 8
+                                       var blue = rgb_str[2]
+                                       row.add(red.to_i + green.to_i + blue.to_i)
                                end
                                self.data.add(row)
                        end
@@ -170,18 +183,6 @@ class Bitmap
                fileReader.close
        end #end of load_from_file method
 
-       # Reads in a series of bytes from the FileReader when loading a Bitmap from a file
-       # FileReader.read(1) is used due to https://github.com/privat/nit/issues/1264
-       private fun read_chars(fr: FileReader, howMany: Int): String
-       do
-               var s = ""
-               for x in [1..howMany]
-               do
-                       s += fr.read(1)
-               end
-               return s
-       end
-
        # Converts the value contained in two or four bytes into an Int. Since Nit
        # does not have a byte type, Int is used
        private fun get_value(array: Array[Int]): Int
@@ -197,10 +198,10 @@ class Bitmap
        # type, Int is used.
        private fun set_value(array: Array[Int], start_index: Int, value: Int)
        do
-               array[start_index] = value.bin_and(0x000000FF)
-               array[start_index + 1] = value.rshift(8).bin_and(0x000000FF)
-               array[start_index + 2] = value.rshift(16).bin_and(0x000000FF)
-               array[start_index + 3] = value.rshift(24).bin_and(0x000000FF)
+               array[start_index] = value & 0x000000FF
+               array[start_index + 1] = (value >> 8) & 0x000000FF
+               array[start_index + 2] = (value >> 16) & 0x000000FF
+               array[start_index + 3] = (value >> 24) & 0x000000FF
        end
 
        # Saves the bitmap into a file
@@ -209,11 +210,11 @@ class Bitmap
                var fw = new FileWriter.open(path)
                # Write bitmap header
                for x in [0..self.bitmap_header.length[ do
-                       fw.write(self.bitmap_header[x].ascii.to_s)
+                       fw.write(self.bitmap_header[x].code_point.to_s)
                end
                # Write dib header
                for x in [0..self.dib_header.length[ do
-                       fw.write(self.dib_header[x].ascii.to_s)
+                       fw.write(self.dib_header[x].code_point.to_s)
                end
                # Write color table (if any)
                # Write data (no padding for now)
@@ -221,12 +222,12 @@ class Bitmap
                        var row = self.data[x]
                        for y in [0..self.width[ do
                                var pixel = row[y]
-                               var red = pixel.rshift(16)
-                               var green = pixel.bin_and(0x00FF00).rshift(8)
-                               var blue = pixel.bin_and(0x000000FF)
-                               fw.write(red.ascii.to_s)
-                               fw.write(green.ascii.to_s)
-                               fw.write(blue.ascii.to_s)
+                               var red = pixel >> 16
+                               var green = (pixel & 0x00FF00) >> 8
+                               var blue = pixel & 0x000000FF
+                               fw.write(red.code_point.to_s)
+                               fw.write(green.code_point.to_s)
+                               fw.write(blue.code_point.to_s)
                        end
                end
                fw.close
@@ -239,9 +240,9 @@ class Bitmap
                        var row = self.data[x]
                        for y in [0..self.width[ do
                                var pixel = row[y]
-                               var red = pixel.rshift(16)
-                               var green = pixel.bin_and(0x00FF00).rshift(8)
-                               var blue = pixel.bin_and(0x000000FF)
+                               var red = pixel >> 16
+                               var green = (pixel & 0x00FF00) >> 8
+                               var blue = pixel & 0x000000FF
                                var lum = (0.2126 * red.to_f + 0.7152 * green.to_f + 0.0722 * blue.to_f).to_i
                                pixel = lum * 256 * 256 + lum * 256 + lum
                                self.data[x][y] = pixel