class AndroidPlatform
super Platform
+ redef fun name do return "android"
+
redef fun supports_libgc do return true
redef fun supports_libunwind do return false
end
end
- ## Generate delagating makefile
+ ## Generate delegating makefile
dir = "{android_project_root}/jni/"
"""
include $(call all-subdir-makefiles)
""".write_to_file("{dir}/Android.mk")
+ # Gather ldflags for Android
+ var ldflags = new Array[String]
+ var platform_name = "android"
+ for mmodule in compiler.mainmodule.in_importation.greaters do
+ if mmodule.ldflags.keys.has(platform_name) then
+ ldflags.add_all mmodule.ldflags[platform_name]
+ end
+ end
+
### generate makefile into "{compile_dir}/Android.mk"
dir = compile_dir
"""
LOCAL_MODULE := main
LOCAL_SRC_FILES := \\
{{{cfiles.join(" \\\n")}}}
-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz libgc.a
+LOCAL_LDLIBS := {{{ldflags.join(" ")}}} libgc.a
LOCAL_STATIC_LIBRARIES := android_native_app_glue png
include $(BUILD_SHARED_LIBRARY)