fun surface_type=(flag: Int) do insert_attrib_with_val(0x3033, flag)
fun surface_type_egl do surface_type = 4
+ # Set which client rendering APIs are supported
+ fun renderable_type=(flag: Int) do insert_attrib_with_val(0x3040, flag)
+
+ # Set EGL as the only supported rendering API
+ fun renderable_type_egl do renderable_type = 4
+
fun blue_size=(size: Int) do insert_attrib_with_val(0x3022, size)
fun green_size=(size: Int) do insert_attrib_with_val(0x3023, size)
fun red_size=(size: Int) do insert_attrib_with_val(0x3024, size)