fun surface_type=(flag: Int) do insert_attrib_with_val(0x3033, flag)
fun surface_type_egl do surface_type = 4
+ # Set which client rendering APIs are supported
+ fun renderable_type=(flag: Int) do insert_attrib_with_val(0x3040, flag)
+
+ # Set EGL as the only supported rendering API
+ fun renderable_type_egl do renderable_type = 4
+
fun blue_size=(size: Int) do insert_attrib_with_val(0x3022, size)
fun green_size=(size: Int) do insert_attrib_with_val(0x3023, size)
fun red_size=(size: Int) do insert_attrib_with_val(0x3024, size)
end
end
-protected fun egl_bind_opengl_api: Bool `{ return eglBindAPI(EGL_OPENGL_API); `}
-protected fun egl_bind_opengl_es_api: Bool `{ return eglBindAPI(EGL_OPENGL_ES_API); `}
-protected fun egl_bind_openvg_api: Bool `{ return eglBindAPI(EGL_OPENVG_API); `}
+fun egl_bind_opengl_api: Bool `{ return eglBindAPI(EGL_OPENGL_API); `}
+fun egl_bind_opengl_es_api: Bool `{ return eglBindAPI(EGL_OPENGL_ES_API); `}
+fun egl_bind_openvg_api: Bool `{ return eglBindAPI(EGL_OPENVG_API); `}