- fun is_success: Bool `{ return recv == EGL_SUCCESS; `}
-
- fun is_not_initialized: Bool `{ return recv == EGL_NOT_INITIALIZED; `}
- fun is_bad_access: Bool `{ return recv == EGL_BAD_ACCESS; `}
- fun is_bad_alloc: Bool `{ return recv == EGL_BAD_ALLOC; `}
- fun is_bad_attribute: Bool `{ return recv == EGL_BAD_ATTRIBUTE; `}
- fun is_bad_config: Bool `{ return recv == EGL_BAD_CONFIG; `}
- fun is_bad_context: Bool `{ return recv == EGL_BAD_CONTEXT; `}
- fun is_bad_current_surface: Bool `{ return recv == EGL_BAD_CURRENT_SURFACE; `}
- fun is_bad_display: Bool `{ return recv == EGL_BAD_DISPLAY; `}
- fun is_bad_match: Bool `{ return recv == EGL_BAD_MATCH; `}
- fun is_bad_native_pixmap: Bool `{ return recv == EGL_BAD_NATIVE_PIXMAP; `}
- fun is_bad_native_window: Bool `{ return recv == EGL_BAD_NATIVE_WINDOW; `}
- fun is_bad_parameter: Bool `{ return recv == EGL_BAD_PARAMETER; `}
- fun is_bad_surface: Bool `{ return recv == EGL_BAD_SURFACE; `}
- fun is_context_lost: Bool `{ return recv == EGL_CONTEXT_LOST; `}
+ fun is_success: Bool `{ return self == EGL_SUCCESS; `}
+
+ fun is_not_initialized: Bool `{ return self == EGL_NOT_INITIALIZED; `}
+ fun is_bad_access: Bool `{ return self == EGL_BAD_ACCESS; `}
+ fun is_bad_alloc: Bool `{ return self == EGL_BAD_ALLOC; `}
+ fun is_bad_attribute: Bool `{ return self == EGL_BAD_ATTRIBUTE; `}
+ fun is_bad_config: Bool `{ return self == EGL_BAD_CONFIG; `}
+ fun is_bad_context: Bool `{ return self == EGL_BAD_CONTEXT; `}
+ fun is_bad_current_surface: Bool `{ return self == EGL_BAD_CURRENT_SURFACE; `}
+ fun is_bad_display: Bool `{ return self == EGL_BAD_DISPLAY; `}
+ fun is_bad_match: Bool `{ return self == EGL_BAD_MATCH; `}
+ fun is_bad_native_pixmap: Bool `{ return self == EGL_BAD_NATIVE_PIXMAP; `}
+ fun is_bad_native_window: Bool `{ return self == EGL_BAD_NATIVE_WINDOW; `}
+ fun is_bad_parameter: Bool `{ return self == EGL_BAD_PARAMETER; `}
+ fun is_bad_surface: Bool `{ return self == EGL_BAD_SURFACE; `}
+ fun is_context_lost: Bool `{ return self == EGL_CONTEXT_LOST; `}