glViewport(0, 0, display.width, display.height)
frame_core_dynamic_resolution_before display
- # Update cameras on both our programs
- versatile_program.use
- versatile_program.mvp.uniform world_camera.mvp_matrix
-
- normals_program.use
- normals_program.mvp.uniform app.world_camera.mvp_matrix
-
frame_core_depth_clock.lapse
for actor in actors do
for leaf in actor.model.leaves do
- leaf.material.draw(actor, leaf)
+ leaf.material.draw(actor, leaf, app.world_camera)
end
end
perfs["gamnit depth actors"].add frame_core_depth_clock.lapse