Signed-off-by: Alexandre Terrasa <alexandre@moz-code.org>
if not event.action == "closed" then return
if not event.pull.merged then return
var player = event.pull.user.player(game)
if not event.action == "closed" then return
if not event.pull.merged then return
var player = event.pull.user.player(game)
- if player.stats["commits"] == threshold then
+ if player.stats["commits"] >= threshold then
var a = new_achievement(game)
player.unlock_achievement(a, event)
end
var a = new_achievement(game)
player.unlock_achievement(a, event)
end