return instance
end
+ # Return the int8 instance associated with `val`.
+ fun int8_instance(val: Int8): Instance
+ do
+ var t = mainmodule.int8_type
+ var instance = new PrimitiveInstance[Int8](t, val)
+ init_instance_primitive(instance)
+ return instance
+ end
+
+ # Return the int16 instance associated with `val`.
+ fun int16_instance(val: Int16): Instance
+ do
+ var t = mainmodule.int16_type
+ var instance = new PrimitiveInstance[Int16](t, val)
+ init_instance_primitive(instance)
+ return instance
+ end
+
+ # Return the uint16 instance associated with `val`.
+ fun uint16_instance(val: UInt16): Instance
+ do
+ var t = mainmodule.uint16_type
+ var instance = new PrimitiveInstance[UInt16](t, val)
+ init_instance_primitive(instance)
+ return instance
+ end
+
+ # Return the int32 instance associated with `val`.
+ fun int32_instance(val: Int32): Instance
+ do
+ var t = mainmodule.int32_type
+ var instance = new PrimitiveInstance[Int32](t, val)
+ init_instance_primitive(instance)
+ return instance
+ end
+
+ # Return the uint32 instance associated with `val`.
+ fun uint32_instance(val: UInt32): Instance
+ do
+ var t = mainmodule.uint32_type
+ var instance = new PrimitiveInstance[UInt32](t, val)
+ init_instance_primitive(instance)
+ return instance
+ end
+
# Return the char instance associated with `val`.
fun char_instance(val: Char): Instance
do
# else aborts
fun to_b: Byte do abort
+ # Return the integer value if the instance is a int8.
+ # else aborts
+ fun to_i8: Int8 do abort
+
+ # Return the integer value if the instance is a int16.
+ # else aborts
+ fun to_i16: Int16 do abort
+
+ # Return the integer value if the instance is a uint16.
+ # else aborts
+ fun to_u16: UInt16 do abort
+
+ # Return the integer value if the instance is a int32.
+ # else aborts
+ fun to_i32: Int32 do abort
+
+ # Return the integer value if the instance is a uint32.
+ # else aborts
+ fun to_u32: UInt32 do abort
+
# The real value encapsulated if the instance is primitive.
# Else aborts.
fun val: nullable Object do abort
redef fun to_f do return val.as(Float)
redef fun to_b do return val.as(Byte)
+
+ redef fun to_i8 do return val.as(Int8)
+
+ redef fun to_i16 do return val.as(Int16)
+
+ redef fun to_u16 do return val.as(UInt16)
+
+ redef fun to_i32 do return val.as(Int32)
+
+ redef fun to_u32 do return val.as(UInt32)
end
# Information about local variables in a running method
return v.int_instance(recvval << args[1].to_i)
else if pname == ">>" then
return v.int_instance(recvval >> args[1].to_i)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
else if pname == "rand" then
var res = recvval.rand
return v.int_instance(res)
return v.byte_instance(recvval << args[1].to_i)
else if pname == ">>" then
return v.byte_instance(recvval >> args[1].to_i)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
else if pname == "byte_to_s_len" then
return v.int_instance(recvval.to_s.length)
end
return v.int_instance(recv.to_i)
else if pname == "to_b" then
return v.byte_instance(recv.to_b)
+ else if pname == "to_i8" then
+ return v.int8_instance(recv.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recv.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recv.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recv.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recv.to_u32)
else if pname == "cos" then
return v.float_instance(args[0].to_f.cos)
else if pname == "sin" then
recvval.copy_to(0, args[2].to_i, args[1].val.as(Array[Instance]), 0)
return null
end
+ else if cname == "Int8" then
+ var recvval = args[0].to_i8
+ if pname == "unary -" then
+ return v.int8_instance(-recvval)
+ else if pname == "unary +" then
+ return args[0]
+ else if pname == "+" then
+ return v.int8_instance(recvval + args[1].to_i8)
+ else if pname == "-" then
+ return v.int8_instance(recvval - args[1].to_i8)
+ else if pname == "*" then
+ return v.int8_instance(recvval * args[1].to_i8)
+ else if pname == "%" then
+ return v.int8_instance(recvval % args[1].to_i8)
+ else if pname == "/" then
+ return v.int8_instance(recvval / args[1].to_i8)
+ else if pname == "<" then
+ return v.bool_instance(recvval < args[1].to_i8)
+ else if pname == ">" then
+ return v.bool_instance(recvval > args[1].to_i8)
+ else if pname == "<=" then
+ return v.bool_instance(recvval <= args[1].to_i8)
+ else if pname == ">=" then
+ return v.bool_instance(recvval >= args[1].to_i8)
+ else if pname == "<=>" then
+ return v.int_instance(recvval <=> args[1].to_i8)
+ else if pname == "to_f" then
+ return v.float_instance(recvval.to_f)
+ else if pname == "to_i" then
+ return v.int_instance(recvval.to_i)
+ else if pname == "to_b" then
+ return v.byte_instance(recvval.to_b)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
+ else if pname == "<<" then
+ return v.int8_instance(recvval << (args[1].to_i))
+ else if pname == ">>" then
+ return v.int8_instance(recvval >> (args[1].to_i))
+ else if pname == "&" then
+ return v.int8_instance(recvval & args[1].to_i8)
+ else if pname == "|" then
+ return v.int8_instance(recvval | args[1].to_i8)
+ else if pname == "^" then
+ return v.int8_instance(recvval ^ args[1].to_i8)
+ else if pname == "unary ~" then
+ return v.int8_instance(~recvval)
+ end
+ else if cname == "Int16" then
+ var recvval = args[0].to_i16
+ if pname == "unary -" then
+ return v.int16_instance(-recvval)
+ else if pname == "unary +" then
+ return args[0]
+ else if pname == "+" then
+ return v.int16_instance(recvval + args[1].to_i16)
+ else if pname == "-" then
+ return v.int16_instance(recvval - args[1].to_i16)
+ else if pname == "*" then
+ return v.int16_instance(recvval * args[1].to_i16)
+ else if pname == "%" then
+ return v.int16_instance(recvval % args[1].to_i16)
+ else if pname == "/" then
+ return v.int16_instance(recvval / args[1].to_i16)
+ else if pname == "<" then
+ return v.bool_instance(recvval < args[1].to_i16)
+ else if pname == ">" then
+ return v.bool_instance(recvval > args[1].to_i16)
+ else if pname == "<=" then
+ return v.bool_instance(recvval <= args[1].to_i16)
+ else if pname == ">=" then
+ return v.bool_instance(recvval >= args[1].to_i16)
+ else if pname == "<=>" then
+ return v.int_instance(recvval <=> args[1].to_i16)
+ else if pname == "to_f" then
+ return v.float_instance(recvval.to_f)
+ else if pname == "to_i" then
+ return v.int_instance(recvval.to_i)
+ else if pname == "to_b" then
+ return v.byte_instance(recvval.to_b)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
+ else if pname == "<<" then
+ return v.int16_instance(recvval << (args[1].to_i))
+ else if pname == ">>" then
+ return v.int16_instance(recvval >> (args[1].to_i))
+ else if pname == "&" then
+ return v.int16_instance(recvval & args[1].to_i16)
+ else if pname == "|" then
+ return v.int16_instance(recvval | args[1].to_i16)
+ else if pname == "^" then
+ return v.int16_instance(recvval ^ args[1].to_i16)
+ else if pname == "unary ~" then
+ return v.int16_instance(~recvval)
+ end
+ else if cname == "UInt16" then
+ var recvval = args[0].to_u16
+ if pname == "unary -" then
+ return v.uint16_instance(-recvval)
+ else if pname == "unary +" then
+ return args[0]
+ else if pname == "+" then
+ return v.uint16_instance(recvval + args[1].to_u16)
+ else if pname == "-" then
+ return v.uint16_instance(recvval - args[1].to_u16)
+ else if pname == "*" then
+ return v.uint16_instance(recvval * args[1].to_u16)
+ else if pname == "%" then
+ return v.uint16_instance(recvval % args[1].to_u16)
+ else if pname == "/" then
+ return v.uint16_instance(recvval / args[1].to_u16)
+ else if pname == "<" then
+ return v.bool_instance(recvval < args[1].to_u16)
+ else if pname == ">" then
+ return v.bool_instance(recvval > args[1].to_u16)
+ else if pname == "<=" then
+ return v.bool_instance(recvval <= args[1].to_u16)
+ else if pname == ">=" then
+ return v.bool_instance(recvval >= args[1].to_u16)
+ else if pname == "<=>" then
+ return v.int_instance(recvval <=> args[1].to_u16)
+ else if pname == "to_f" then
+ return v.float_instance(recvval.to_f)
+ else if pname == "to_i" then
+ return v.int_instance(recvval.to_i)
+ else if pname == "to_b" then
+ return v.byte_instance(recvval.to_b)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
+ else if pname == "<<" then
+ return v.uint16_instance(recvval << (args[1].to_i))
+ else if pname == ">>" then
+ return v.uint16_instance(recvval >> (args[1].to_i))
+ else if pname == "&" then
+ return v.uint16_instance(recvval & args[1].to_u16)
+ else if pname == "|" then
+ return v.uint16_instance(recvval | args[1].to_u16)
+ else if pname == "^" then
+ return v.uint16_instance(recvval ^ args[1].to_u16)
+ else if pname == "unary ~" then
+ return v.uint16_instance(~recvval)
+ end
+ else if cname == "Int32" then
+ var recvval = args[0].to_i32
+ if pname == "unary -" then
+ return v.int32_instance(-recvval)
+ else if pname == "unary +" then
+ return args[0]
+ else if pname == "+" then
+ return v.int32_instance(recvval + args[1].to_i32)
+ else if pname == "-" then
+ return v.int32_instance(recvval - args[1].to_i32)
+ else if pname == "*" then
+ return v.int32_instance(recvval * args[1].to_i32)
+ else if pname == "%" then
+ return v.int32_instance(recvval % args[1].to_i32)
+ else if pname == "/" then
+ return v.int32_instance(recvval / args[1].to_i32)
+ else if pname == "<" then
+ return v.bool_instance(recvval < args[1].to_i32)
+ else if pname == ">" then
+ return v.bool_instance(recvval > args[1].to_i32)
+ else if pname == "<=" then
+ return v.bool_instance(recvval <= args[1].to_i32)
+ else if pname == ">=" then
+ return v.bool_instance(recvval >= args[1].to_i32)
+ else if pname == "<=>" then
+ return v.int_instance(recvval <=> args[1].to_i32)
+ else if pname == "to_f" then
+ return v.float_instance(recvval.to_f)
+ else if pname == "to_i" then
+ return v.int_instance(recvval.to_i)
+ else if pname == "to_b" then
+ return v.byte_instance(recvval.to_b)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_u32" then
+ return v.uint32_instance(recvval.to_u32)
+ else if pname == "<<" then
+ return v.int32_instance(recvval << (args[1].to_i))
+ else if pname == ">>" then
+ return v.int32_instance(recvval >> (args[1].to_i))
+ else if pname == "&" then
+ return v.int32_instance(recvval & args[1].to_i32)
+ else if pname == "|" then
+ return v.int32_instance(recvval | args[1].to_i32)
+ else if pname == "^" then
+ return v.int32_instance(recvval ^ args[1].to_i32)
+ else if pname == "unary ~" then
+ return v.int32_instance(~recvval)
+ end
+ else if cname == "UInt32" then
+ var recvval = args[0].to_u32
+ if pname == "unary -" then
+ return v.uint32_instance(-recvval)
+ else if pname == "unary +" then
+ return args[0]
+ else if pname == "+" then
+ return v.uint32_instance(recvval + args[1].to_u32)
+ else if pname == "-" then
+ return v.uint32_instance(recvval - args[1].to_u32)
+ else if pname == "*" then
+ return v.uint32_instance(recvval * args[1].to_u32)
+ else if pname == "%" then
+ return v.uint32_instance(recvval % args[1].to_u32)
+ else if pname == "/" then
+ return v.uint32_instance(recvval / args[1].to_u32)
+ else if pname == "<" then
+ return v.bool_instance(recvval < args[1].to_u32)
+ else if pname == ">" then
+ return v.bool_instance(recvval > args[1].to_u32)
+ else if pname == "<=" then
+ return v.bool_instance(recvval <= args[1].to_u32)
+ else if pname == ">=" then
+ return v.bool_instance(recvval >= args[1].to_u32)
+ else if pname == "<=>" then
+ return v.int_instance(recvval <=> args[1].to_u32)
+ else if pname == "to_f" then
+ return v.float_instance(recvval.to_f)
+ else if pname == "to_i" then
+ return v.int_instance(recvval.to_i)
+ else if pname == "to_b" then
+ return v.byte_instance(recvval.to_b)
+ else if pname == "to_i8" then
+ return v.int8_instance(recvval.to_i8)
+ else if pname == "to_i16" then
+ return v.int16_instance(recvval.to_i16)
+ else if pname == "to_u16" then
+ return v.uint16_instance(recvval.to_u16)
+ else if pname == "to_i32" then
+ return v.int32_instance(recvval.to_i32)
+ else if pname == "<<" then
+ return v.uint32_instance(recvval << (args[1].to_i))
+ else if pname == ">>" then
+ return v.uint32_instance(recvval >> (args[1].to_i))
+ else if pname == "&" then
+ return v.uint32_instance(recvval & args[1].to_u32)
+ else if pname == "|" then
+ return v.uint32_instance(recvval | args[1].to_u32)
+ else if pname == "^" then
+ return v.uint32_instance(recvval ^ args[1].to_u32)
+ else if pname == "unary ~" then
+ return v.uint32_instance(~recvval)
+ end
else if pname == "native_argc" then
return v.int_instance(v.arguments.length)
else if pname == "native_argv" then
do
if value isa Int then return v.int_instance(value.as(Int))
if value isa Byte then return v.byte_instance(value.as(Byte))
+ if value isa Int8 then return v.int8_instance(value.as(Int8))
+ if value isa Int16 then return v.int16_instance(value.as(Int16))
+ if value isa UInt16 then return v.uint16_instance(value.as(UInt16))
+ if value isa Int32 then return v.int32_instance(value.as(Int32))
+ if value isa UInt32 then return v.uint32_instance(value.as(UInt32))
return null
end
end