+ # Copy assets, resources and libs where expected by the SDK
+
+ ## Link to assets (for mnit and others)
+ var assets_dir = project_root / "assets"
+ if assets_dir.file_exists then
+ assets_dir = assets_dir.realpath
+ var target_assets_dir = "{android_project_root}/assets"
+ if not target_assets_dir.file_exists then
+ toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
+ end
+ end
+
+ ## Copy the res folder
+ var res_dir = project_root / "android/res"
+ if res_dir.file_exists then
+ # copy the res folder to the compile dir
+ res_dir = res_dir.realpath
+ toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
+ end
+
+ ## Copy the libs folder
+ var libs_dir = project_root / "android/libs"
+ if libs_dir.file_exists then
+ toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
+ end
+
+ # Does the application has a name?
+ if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
+ # Create our own custom `res/values/string.xml` with the App name
+"""<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="app_name">{{{app_name}}}</string>
+</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
+ end
+
+ # Is there an icon?