img = load_image( "fighter.png" )
end
- var r: Float = 0.0
- var g: Float = 0.0
- var b: Float = 0.0
+ var r = 0.0 is writable
+ var g = 0.0 is writable
+ var b = 0.0 is writable
redef fun frame_core( display )
do
b = b + 0.01
--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Test for the shared_preferences module of App.nit framework
+module test_data_store
+
+import simple
+import app::data_store
+
+redef class App
+ redef fun window_created
+ do
+ super
+
+ # load colors from data store
+ var r = data_store["r"]
+ if r isa Float then
+ self.r = r
+ print "r {r}"
+ else assert r == null
+
+ var g = data_store["g"]
+ if g isa Float then
+ self.g = g
+ print "g {g}"
+ else assert g == null
+ end
+
+ redef fun input(ie)
+ do
+ if ie isa PointerEvent then
+ # save color for next execution
+ data_store["r"] = r
+ data_store["g"] = g
+ end
+
+ return super
+ end
+end