SDL_GetKeyName(event.key.keysym.sym));
#endif
- return SDLKeyEvent_as_nullable_InputEvent(
+ return SDLKeyEvent_as_nullable_IE(
new_SDLKeyEvent( NativeString_to_s(
SDL_GetKeyName(event.key.keysym.sym) ),
event.type==SDL_KEYDOWN ) );
event.motion.x, event.motion.y);
#endif
- return SDLMouseMotionEvent_as_nullable_InputEvent(
+ return SDLMouseMotionEvent_as_nullable_IE(
new_SDLMouseMotionEvent( event.motion.x, event.motion.y,
event.motion.xrel, event.motion.yrel ) );
printf("Mouse button \"%d\" pressed at (%d,%d)\n",
event.button.button, event.button.x, event.button.y);
#endif
- return SDLMouseButtonEvent_as_nullable_InputEvent(
+ return SDLMouseButtonEvent_as_nullable_IE(
new_SDLMouseButtonEvent( event.button.x, event.button.y,
event.button.button, event.type == SDL_MOUSEBUTTONDOWN ) );
#ifdef DEBUG
printf("Quit event\n");
#endif
- return SDLQuitEvent_as_nullable_InputEvent( new_SDLQuitEvent() );
+ return SDLQuitEvent_as_nullable_IE( new_SDLQuitEvent() );
}
}