lib/android: intro a service to unpack pixel data from image files
authorAlexis Laferrière <alexis.laf@xymus.net>
Tue, 15 Sep 2015 19:51:58 +0000 (15:51 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Mon, 16 Nov 2015 22:45:00 +0000 (17:45 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/android/load_image.nit [new file with mode: 0644]

diff --git a/lib/android/load_image.nit b/lib/android/load_image.nit
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+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Low-level services to load pixel data from the assets
+module load_image
+
+intrude import android::assets_and_resources
+import c
+
+redef class CByteArray
+       # Get a `Java_nio_ByteBuffer` wrapping `native_array`
+       fun to_java_nio_buffer: Java_nio_ByteBuffer
+       do
+               return jni_env.new_direct_byte_buffer(native_array, length)
+       end
+end
+
+redef extern class NativeBitmap
+
+       # Copy the pixel data into a new `CByteArray`
+       #
+       # If `pad_to_pow2` the new buffer contains artificial pixels used to make
+       # the width and the height powers of 2 for compatibility with OpenGL.
+       fun copy_pixels(pad_to_pow2: nullable Bool): CByteArray
+       do
+               var height = height
+               var row_bytes = row_bytes
+               var bytes = row_bytes * height
+
+               var w2 = width.next_pow(2)
+               var h2 = height.next_pow(2)
+               var row_bytes2 = row_bytes * w2 / width
+
+               var capacity = bytes
+               if pad_to_pow2 == true then capacity = row_bytes2 * h2
+
+               var buf = new CByteArray(capacity)
+               var java_buf = buf.to_java_nio_buffer
+               copy_pixels_to_buffer java_buf
+
+               if pad_to_pow2 == true then
+                       for r in [height-1..0[.step(-1) do
+                               var src_offset = row_bytes*r
+                               var dst_offset = row_bytes2*r
+                               buf.memmove(dst_offset, src_offset, row_bytes)
+                       end
+               end
+
+               return buf
+       end
+
+       # Copy raw pixel data to `buffer`
+       #
+       # Wraps Java: `void android.graphics.Bitmap.copyPixelsToBuffer(java.nio.Buffer)`
+       fun copy_pixels_to_buffer(buffer: Java_nio_Buffer) in "Java" `{
+               self.copyPixelsToBuffer(buffer);
+       `}
+end
+
+redef universal Int
+       # The first power of `exp` greater or equal to `self`
+       private fun next_pow(exp: Int): Int
+       do
+               var p = 1
+               while p < self do p = p*exp
+               return p
+       end
+end