--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Low-level services to load pixel data from the assets
+module load_image
+
+intrude import android::assets_and_resources
+import c
+
+redef class CByteArray
+ # Get a `Java_nio_ByteBuffer` wrapping `native_array`
+ fun to_java_nio_buffer: Java_nio_ByteBuffer
+ do
+ return jni_env.new_direct_byte_buffer(native_array, length)
+ end
+end
+
+redef extern class NativeBitmap
+
+ # Copy the pixel data into a new `CByteArray`
+ #
+ # If `pad_to_pow2` the new buffer contains artificial pixels used to make
+ # the width and the height powers of 2 for compatibility with OpenGL.
+ fun copy_pixels(pad_to_pow2: nullable Bool): CByteArray
+ do
+ var height = height
+ var row_bytes = row_bytes
+ var bytes = row_bytes * height
+
+ var w2 = width.next_pow(2)
+ var h2 = height.next_pow(2)
+ var row_bytes2 = row_bytes * w2 / width
+
+ var capacity = bytes
+ if pad_to_pow2 == true then capacity = row_bytes2 * h2
+
+ var buf = new CByteArray(capacity)
+ var java_buf = buf.to_java_nio_buffer
+ copy_pixels_to_buffer java_buf
+
+ if pad_to_pow2 == true then
+ for r in [height-1..0[.step(-1) do
+ var src_offset = row_bytes*r
+ var dst_offset = row_bytes2*r
+ buf.memmove(dst_offset, src_offset, row_bytes)
+ end
+ end
+
+ return buf
+ end
+
+ # Copy raw pixel data to `buffer`
+ #
+ # Wraps Java: `void android.graphics.Bitmap.copyPixelsToBuffer(java.nio.Buffer)`
+ fun copy_pixels_to_buffer(buffer: Java_nio_Buffer) in "Java" `{
+ self.copyPixelsToBuffer(buffer);
+ `}
+end
+
+redef universal Int
+ # The first power of `exp` greater or equal to `self`
+ private fun next_pow(exp: Int): Int
+ do
+ var p = 1
+ while p < self do p = p*exp
+ return p
+ end
+end