gamnit: rename versatile_program to blinn_phong_program
authorAlexis Laferrière <alexis.laf@xymus.net>
Fri, 6 Oct 2017 23:22:11 +0000 (19:22 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Tue, 21 Nov 2017 19:40:26 +0000 (14:40 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/gamnit/depth/depth.nit
lib/gamnit/depth/more_materials.nit

index 1230c4a..1b08027 100644 (file)
@@ -37,7 +37,7 @@ redef class App
                glCullFace gl_BACK
 
                # Prepare programs
-               var programs = [versatile_program, normals_program, explosion_program, smoke_program, static_program, selection_program: GamnitProgram]
+               var programs = [blinn_phong_program, normals_program, explosion_program, smoke_program, static_program, selection_program: GamnitProgram]
                for program in programs do
                        program.compile_and_link
                        var gamnit_error = program.error
index 2546da3..025615e 100644 (file)
@@ -49,7 +49,7 @@ class SmoothMaterial
 
        redef fun draw(actor, model, camera)
        do
-               var program = app.versatile_program
+               var program = app.blinn_phong_program
                program.use
                program.mvp.uniform camera.mvp_matrix
 
@@ -156,7 +156,7 @@ class TexturedMaterial
        do
                var mesh = model.mesh
 
-               var program = app.versatile_program
+               var program = app.blinn_phong_program
                program.use
 
                # One of the textures used, if any
@@ -608,7 +608,7 @@ class NormalProgram
 end
 
 redef class App
-       private var versatile_program = new BlinnPhongProgram is lazy
+       private var blinn_phong_program = new BlinnPhongProgram is lazy
 
        private var normals_program = new NormalProgram is lazy
 end