recv.vtable = recv.mtype.as(MClassType).mclass.vtable
assert(recv isa MutableInstance)
-
- recv.internal_attributes = init_internal_attributes(null_instance, recv.mtype.as(MClassType).mclass.cached_attributes.length)
+ recv.internal_attributes = init_internal_attributes(null_instance, recv.mtype.as(MClassType).mclass.all_mattributes(mainmodule, none_visibility).length)
super
end
# `mask is the perfect hashing mask of the class
# `id is the identifier of the class
# `offset is the relative offset of this attribute
- # `value is the new value for this attribute
+ # `value is the new value for this attribute
private fun write_attribute_ph(instance: Pointer, vtable: Pointer, mask: Int, id: Int, offset: Int, value: Instance) `{
// Perfect hashing position
int hv = mask & id;
end
# Allocate a single vtable
- # ids : Array of superclasses identifiers
- # nb_methods : Array which contain the number of introducted methods for each class in ids
- # nb_attributes : Array which contain the number of introducted attributes for each class in ids
+ # `ids : Array of superclasses identifiers
+ # `nb_methods : Array which contain the number of introducted methods for each class in ids
+ # `nb_attributes : Array which contain the number of introducted attributes for each class in ids
private fun allocate_vtable(v: VirtualMachine, ids: Array[Int], nb_methods: Array[Int], nb_attributes: Array[Int])
do
vtable = new VTable
var relative_offset = 0
for p in intro_mproperties(none_visibility) do
if p isa MMethod then self_methods += 1
- if p isa MAttribute then
+ if p isa MAttribute then
self_attributes += 1
p.offset = relative_offset
relative_offset += 1
nb_attributes_total.add_all(nb_attributes)
nb_attributes_total.push(self_attributes)
- # Since we have the number of attributes for each class, calculate the delta
+ # Since we have the number of attributes for each class, calculate the delta
var d = calculate_delta(nb_attributes_total)
vtable.internal_vtable = v.memory_manager.init_vtable(ids_total, nb_methods_total, d, vtable.mask)
end
# Computes delta for each class
# A delta represents the offset for this group of attributes in the object
- # nb_attributes : number of attributes for each class (classes are linearized from Object to current)
- # return deltas for each class
+ # `nb_attributes : number of attributes for each class (classes are linearized from Object to current)
+ # return deltas for each class
private fun calculate_delta(nb_attributes: Array[Int]): Array[Int]
do
var deltas = new Array[Int]
class MemoryManager
# Allocate and fill a virtual table
- fun init_vtable(ids: Array[Int], nb_methods: Array[Int], nb_attributes: Array[Int], mask: Int): Pointer
+ fun init_vtable(ids: Array[Int], nb_methods: Array[Int], nb_attributes: Array[Int], mask: Int): Pointer
do
# Allocate in C current virtual table
var res = intern_init_vtable(ids, nb_methods, nb_attributes, mask)
end
# Construct virtual tables with a bi-dimensional layout
- private fun intern_init_vtable(ids: Array[Int], nb_methods: Array[Int], deltas: Array[Int], mask: Int): Pointer
+ private fun intern_init_vtable(ids: Array[Int], nb_methods: Array[Int], deltas: Array[Int], mask: Int): Pointer
import Array[Int].length, Array[Int].[] `{
// Allocate and fill current virtual table
for(i = 0; i<nb_classes; i++) {
/* - One for each method of this class
* - One for the delta (offset of this group of attributes in objects)
- * - One for the id
+ * - One for the id
*/
total_size += Array_of_Int__index(nb_methods, i);
total_size += 2;
for(i=0; i<total_size; i++)
vtable[i] = (long unsigned int)init;
- // Set the virtual table to its position 0
+ // Set the virtual table to its position 0
// ie: after the hashtable
vtable = vtable + mask + 1;
int current_size = 1;
for(i = 0; i < nb_classes; i++) {
/*
- vtable[hv] contains a pointer to the group of introducted methods
+ vtable[hv] contains a pointer to the group of introduced methods
For each superclasse we have in virtual table :
(id | delta | introduced methods)
*/