Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
-Ka 0.000000 0.000000 0.000000
+Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 1.000000 1.000000 1.000000
Ni 1.000000
Kd 0.640000 0.640000 0.640000
Ks 1.000000 1.000000 1.000000
Ni 1.000000
float lambert = max(dot(light_dir, v_normal), 0.0);
if (use_map_ambient)
float lambert = max(dot(light_dir, v_normal), 0.0);
if (use_map_ambient)
- gl_FragColor = ambient_color + texture2D(map_ambient, v_tex_coord);
+ gl_FragColor = ambient_color * texture2D(map_ambient, v_tex_coord);
else
gl_FragColor = ambient_color;
else
gl_FragColor = ambient_color;