gamnit: don't check status of the FBO at 0, breaks on iOS
authorAlexis Laferrière <alexis.laf@xymus.net>
Wed, 20 Dec 2017 21:22:20 +0000 (16:22 -0500)
committerAlexis Laferrière <alexis.laf@xymus.net>
Sun, 14 Jan 2018 15:23:38 +0000 (10:23 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/gamnit/depth/shadow.nit

index 2bdc3ee..4dcae8c 100644 (file)
@@ -218,7 +218,6 @@ private class ShadowContext
                assert gl_error == gl_NO_ERROR else print_error gl_error
 
                resize(display, shadow_resolution)
-               assert glCheckFramebufferStatus(gl_FRAMEBUFFER) == gl_FRAMEBUFFER_COMPLETE
 
                # Array buffer
                buffer_array = glGenBuffers(1).first