end
# Select an EGL config
- protected fun select_egl_config(blue, green, red, alpha, depth, stencil, sample: Int)
+ protected fun select_egl_config(red, green, blue, alpha, depth, stencil, sample: Int)
do
var config_chooser = new EGLConfigChooser
config_chooser.renderable_type_egl
config_chooser.surface_type_egl
- config_chooser.blue_size = blue
- config_chooser.green_size = green
config_chooser.red_size = red
+ config_chooser.green_size = green
+ config_chooser.blue_size = blue
if alpha > 0 then config_chooser.alpha_size = alpha
if depth > 0 then config_chooser.depth_size = depth
if stencil > 0 then config_chooser.stencil_size = stencil