Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
# Wanted screen height
var screen_height = 480
- redef fun window_created
+ redef fun on_create
do
super
game = new Game
# Zoom applied for the device display from the game logic coordinates
var zoom = 1.0
- redef fun window_created
+ redef fun on_create
do
super
init do super
- redef fun window_created
+ redef fun on_create
do
super
super
end
- redef fun window_created
+ redef fun on_create
do
super
screen = new Screen(self, display.as(Display))
var imgs : nullable ImageSet = null
var splash : nullable SplashScreen = null
- redef fun window_created
+ redef fun on_create
do
super
var screen: nullable Screen = null
- redef fun window_created
+ redef fun on_create
do
super
var img : nullable I = null
- redef fun window_created
+ redef fun on_create
do
super
var test_assets = false
var test_ressources = true
- redef fun window_created
+ redef fun on_create
do
super
if test_assets then
import app::data_store
redef class App
- redef fun window_created
+ redef fun on_create
do
super
var img_boss_left: Image
var img_boss_right: Image
- redef fun window_created
+ redef fun on_create
do
super