--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Frame-rate control for applications
+module limit_fps
+
+import gamnit
+private import realtime
+
+redef class App
+ # Limit the frame-rate to a given frequency
+ #
+ # This basically limits how much `frame_core` is called per second.
+ # Zero (or a negative value) means no limit.
+ #
+ # Applications can modify this value even during the main-loop.
+ var maximum_fps = 60.0 is writable
+
+ # Current frame-rate
+ #
+ # Updated each 5 seconds.
+ var current_fps = 0.0
+
+ redef fun frame_full
+ do
+ super
+ limit_fps
+ end
+
+ # The clock for limit_fps
+ private var clock = new Clock
+
+ # Number of frames since the last deadline
+ #
+ # Used to compute `current_fps`.
+ private var frame_count = 0
+
+ # Deadline used to compute `current_fps`
+ private var frame_count_deadline = 0
+
+ # Check and sleep to maintain a frame-rate bellow `maximum_fps`
+ #
+ # Also periodically update `current_fps`
+ # Is automatically called at the end of `full_frame`.
+ fun limit_fps
+ do
+ var t = clock.total.sec
+ if t >= frame_count_deadline then
+ var cfps = frame_count.to_f / 5.0
+ self.current_fps = cfps
+ frame_count = 0
+ frame_count_deadline = t + 5
+ end
+ frame_count += 1
+
+ var mfps = maximum_fps
+ if mfps <= 0.0 then return
+ var lapse = clock.lapse
+ var dt = lapse.to_f
+ var target_dt = 1.0 / mfps
+ if dt < target_dt then
+ var sleep_t = target_dt - dt
+ sleep_t.sleep
+ clock.lapse
+ end
+ end
+end