intrude import string
+# Used when searching for a particular node
+# Returns the path to the node from the root of the rope
+# Also, the node and the offset for seeked position in the rope
+private class Path
+ # Leaf found
+ var leaf: Leaf
+ # Offset in leaf
+ var offset: Int
+ # Stack of the nodes traversed, and the path used
+ var stack: List[PathElement]
+end
+
+# An element for a Path, has the concat node and whether or not
+# left or right child was visited.
+private class PathElement
+ # Visited node
+ var node: Concat
+ # Was the left child visited ?
+ var left = false
+ # Was the right child visited ?
+ var right = false
+end
+
# A node for a Rope
private abstract class RopeNode
# Length of the node
end
redef fun length do return root.length
+
+ # Path to the Leaf for `position`
+ private fun node_at(position: Int): Path
+ do
+ assert position >= 0 and position < length
+ return get_node_from(root.as(not null), 0, position, new List[PathElement])
+ end
+
+ # Builds the path to Leaf at position `seek_pos`
+ private fun get_node_from(node: RopeNode, curr_pos: Int, seek_pos: Int, stack: List[PathElement]): Path
+ do
+ assert curr_pos >= 0
+ if node isa Leaf then return new Path(node, seek_pos - curr_pos, stack)
+ node = node.as(Concat)
+
+ if node.left != null then
+ var next_pos = curr_pos + node.left.length
+ stack.add(new PathElement(node))
+ if next_pos > seek_pos then
+ stack.last.left = true
+ return get_node_from(node.left.as(not null), curr_pos, seek_pos, stack)
+ end
+ stack.last.right = true
+ return get_node_from(node.right.as(not null), next_pos, seek_pos, stack)
+ else
+ var vis = new PathElement(node)
+ vis.right = true
+ stack.add(vis)
+ return get_node_from(node.right.as(not null), curr_pos, seek_pos, stack)
+ end
+ end
+
end
# Rope that cannot be modified