# Copy the pixel data into a new `CByteArray`
#
# If `pad_to_pow2` the new buffer contains artificial pixels used to make
- # the width and the height powers of 2 for compatibility with OpenGL.
- fun copy_pixels(pad_to_pow2: nullable Bool): CByteArray
+ # the width and the height powers of 2 for compatibility with older OpenGL.
+ #
+ # If `unmultiply`, extra work is done to revert the multiplication of color
+ # values per the alpha channel applied by the Android system.
+ fun copy_pixels(pad_to_pow2, unmultiply: nullable Bool): CByteArray
do
var height = height
var row_bytes = row_bytes
var java_buf = buf.to_java_nio_buffer
copy_pixels_to_buffer java_buf
- if has_alpha then buf.native_array.unmultiply(width, height)
+ if has_alpha and unmultiply == true then buf.native_array.unmultiply(width, height)
if pad_to_pow2 == true then
for r in [height-1..0[.step(-1) do
jni_env.push_local_frame 4
var bmp = asset_manager.bitmap(path)
- var buf = bmp.copy_pixels(true)
+ var buf = bmp.copy_pixels(true, true)
var w2 = bmp.width.next_pow(2)
var h2 = bmp.height.next_pow(2)
var png = new Opengles1Image.from_data(buf.native_array, bmp.width, bmp.height, w2, h2, true)