--- /dev/null
+# this file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Handles the drawing of all the game
+module display
+
+import game_logic
+
+redef class Ball
+
+ # Draw `self` onto `display` with image from `assets`
+ fun draw(display: Display, assets: Assets)
+ do
+ display.blit_centered(assets.ball, center.x, center.y)
+ end
+end
+
+redef class Wall
+
+ # Draw `self` onto `display` with image from `assets`
+ fun draw(display: Display, assets: Assets)
+ do
+ display.blit_rotated(assets.vertical_wall, center.x, center.y, angle)
+ end
+end
+
+redef class Game
+
+ # Draw all the entities onto `display`
+ fun draw(display: Display, assets: Assets)
+ do
+ display.clear (0.0, 0.0, 0.0)
+ ball.draw(display, assets)
+ for wall in walls do wall.draw(display, assets)
+ end
+end