var empty_img : Image
var up_img : Image
var hit_img : Image
+ var numbers: NumberImages
var game : Game = new Game
empty_img = app.load_asset( "images/empty.png" ).as(Image)
up_img = app.load_asset( "images/up.png" ).as(Image)
hit_img = app.load_asset( "images/hit.png" ).as(Image)
+ numbers = app.load_numbers("images/#.png")
var scale = game.img_dim.to_f / game.img_ori_dim.to_f
empty_img.scale = scale
display.blit( img, hole.x, hole.y-64 )
end
+
+ display.blit_number(numbers, game.points, 20, 20)
end
fun input( event : InputEvent ) : Bool