# AssetManager from Java, used by `AssetManager` to access resources in `assets` app's directory
# This is a low-level class, use `AssetManager` instead
-extern class NativeAssetManager in "Java" `{ android.content.res.AssetManager `}
+private extern class NativeAssetManager in "Java" `{ android.content.res.AssetManager `}
super JavaObject
+ # Close this asset manager
fun close in "Java" `{ self.close(); `}
+ # Get the locales that this assets manager contains data for
fun get_locales: Array[JavaString] import Array[JavaString], Array[JavaString].add in "Java" `{
int arr = new_Array_of_JavaString();
for (String s : self.getLocales()) {
return arr;
`}
+ # String Array of all the assets at the given path
fun list(path: JavaString): Array[JavaString] import Array[JavaString], Array[JavaString].add in "Java" `{
int arr = new_Array_of_JavaString();
try {
return arr;
`}
+ # Open an asset using ACCESS_STREAMING mode
fun open(file_name: JavaString): NativeInputStream in "Java" `{
InputStream stream = null;
try {
stream = self.open(file_name);
}catch (IOException e) {
Log.e("Error while opening " + file_name, e.getMessage());
- e.printStackTrace();
+ return null;
}
return stream;
`}
+ # Open an asset and return it's file descriptor
fun open_fd(file_name: JavaString): NativeAssetFileDescriptor in "Java" `{
AssetFileDescriptor afd = null;
try {
afd = self.openFd(file_name);
}catch(IOException e){
Log.e("Error while opening " + file_name, e.getMessage());
- e.printStackTrace();
+ return null;
}
return afd;
`}
+ # Open a ,non-asset and return it's file descriptor
fun open_non_asset_fd(file_name: JavaString): NativeAssetFileDescriptor in "Java" `{
AssetFileDescriptor afd = null;
try {
afd = self.openNonAssetFd(file_name);
}catch(IOException e){
Log.e("Error while opening " + file_name, e.getMessage());
- e.printStackTrace();
+ return null;
}
return afd;
`}
# HACK for bug #845
redef fun new_global_ref import sys, Sys.jni_env `{
- Sys sys = NativeResources_sys(self);
+ Sys sys = NativeAssetManager_sys(self);
JNIEnv *env = Sys_jni_env(sys);
return (*env)->NewGlobalRef(env, self);
`}
# Assets manager using a `NativeAssetManager` to manage android assets
class AssetManager
+
+ # App instance used to initalize the NativeAssetManager
+ var app: App
+
# Native asset manager
- var native_assets_manager: NativeAssetManager
+ private var native_assets_manager: NativeAssetManager is noinit
- init(app: App) do self.native_assets_manager = app.assets.new_global_ref
+ # Instanciate this AssetManager with the context of the app
+ init do self.native_assets_manager = app.assets.new_global_ref
# Close this asset manager
fun close do native_assets_manager.close
end
# Open an asset using ACCESS_STREAMING mode, returning a NativeInputStream
- fun open(file_name: String): NativeInputStream do
+ private fun open(file_name: String): NativeInputStream do
sys.jni_env.push_local_frame(1)
var return_value = native_assets_manager.open(file_name.to_java_string)
sys.jni_env.pop_local_frame
# Open an asset using it's name and returning a NativeAssetFileDescriptor
# `file_name` is
- fun open_fd(file_name: String): NativeAssetFileDescriptor do
+ private fun open_fd(file_name: String): NativeAssetFileDescriptor do
sys.jni_env.push_local_frame(1)
var return_value = native_assets_manager.open_fd(file_name.to_java_string).new_global_ref
sys.jni_env.pop_local_frame
end
# Open a file that is not an asset returning a NativeAssetFileDescriptor
- fun open_non_asset_fd(file_name: String): NativeAssetFileDescriptor do
+ private fun open_non_asset_fd(file_name: String): NativeAssetFileDescriptor do
var return_value = native_assets_manager.open_non_asset_fd(file_name.to_java_string)
return return_value
end
# Return a bitmap from the assets
- fun bitmap(name: String): NativeBitmap do
+ private fun bitmap(name: String): NativeBitmap do
sys.jni_env.push_local_frame(1)
var return_value = new NativeBitmap.from_stream(native_assets_manager.open(name.to_java_string)).new_global_ref
sys.jni_env.pop_local_frame
# Resource manager for android resources placed in the `res` folder of your app
# This is a low-level class, use `ResourcesManager` instead
-extern class NativeResources in "Java" `{ android.content.res.Resources `}
+private extern class NativeResources in "Java" `{ android.content.res.Resources `}
super JavaObject
fun get_assets:NativeAssetManager in "Java" `{ return self.getAssets(); `}
# Resource manager for android resources placed in the `res` folder of your app
class ResourcesManager
# Native resources
- var android_resources: NativeResources
+ private var android_resources: NativeResources
# The name of the app_package
- var app_package: String
+ private var app_package: String
- init(res: NativeResources, app_package: String)
+ private init native(res: NativeResources, app_package: String)
do
self.android_resources = res.new_global_ref
self.app_package = app_package
end
# Get a drawable from `res/drawable` folder
- fun drawable(name: String): NativeDrawable do
+ private fun drawable(name: String): NativeDrawable do
sys.jni_env.push_local_frame(3)
var return_value = android_resources.get_drawable(android_resources.get_identifier(name.to_java_string, "drawable".to_java_string, app_package.to_java_string))
sys.jni_env.pop_local_frame
end
# An android Bitmap, get an instance using the AssetManager or the ResourceManager
-extern class NativeBitmap in "Java" `{ android.graphics.Bitmap `}
+private extern class NativeBitmap in "Java" `{ android.graphics.Bitmap `}
super JavaObject
# Create a NativeBitmap from a NativeInputStream retrieved with `open` function of the AssetManager
# HACK for bug #845
redef fun new_global_ref import sys, Sys.jni_env `{
- Sys sys = NativeResources_sys(self);
+ Sys sys = NativeBitmap_sys(self);
JNIEnv *env = Sys_jni_env(sys);
return (*env)->NewGlobalRef(env, self);
`}
fun length: Int in "Java" `{ return (int)self.getLength(); `}
fun start_offset: Int in "Java" `{ return (int)self.getStartOffset(); `}
- redef fun to_s: String import JavaString.to_s in "Java" `{ return JavaString_to_s(self.toString()); `}
+ redef fun to_s import JavaString.to_s in "Java" `{ return JavaString_to_s(self.toString()); `}
# HACK for bug #845
redef fun new_global_ref import sys, Sys.jni_env `{
- Sys sys = NativeResources_sys(self);
+ Sys sys = NativeAssetFileDescriptor_sys(self);
JNIEnv *env = Sys_jni_env(sys);
return (*env)->NewGlobalRef(env, self);
`}
# Native class representing something drawable, can be retrieved from the resources
# will be used by the GUI
-extern class NativeDrawable in "Java" `{ android.graphics.drawable.Drawable `}
+private extern class NativeDrawable in "Java" `{ android.graphics.drawable.Drawable `}
end
redef class App
# Resource Manager used to manage resources placed in the `res` folder of the app
- var resource_manager: ResourcesManager is lazy do return new ResourcesManager(self.resources, self.package_name.to_s)
+ var resource_manager: ResourcesManager is lazy do return new ResourcesManager.native(self.resources, self.package_name.to_s)
# Assets Manager used to manage resources placed in the `assets` folder of the app
var asset_manager: AssetManager is lazy do return new AssetManager(self)