There was an ambiguity as to whether the method expected pixel offsets original
proportional values out of 1.0.
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
# OpenGL handle to this texture
fun gl_texture: Int do return root.gl_texture
# OpenGL handle to this texture
fun gl_texture: Int do return root.gl_texture
- # Prepare a subtexture from this texture
+ # Prepare a subtexture from this texture, from the given pixel offsets
fun subtexture(left, top, width, height: Numeric): GamnitSubtexture
do
# Setup the subtexture
fun subtexture(left, top, width, height: Numeric): GamnitSubtexture
do
# Setup the subtexture