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gamnit: don't limit fps by default as most mobile system already limit at 60
author
Alexis Laferrière
<alexis.laf@xymus.net>
Sun, 12 Nov 2017 23:12:08 +0000
(18:12 -0500)
committer
Alexis Laferrière
<alexis.laf@xymus.net>
Tue, 21 Nov 2017 19:41:17 +0000
(14:41 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
lib/gamnit/limit_fps.nit
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diff --git
a/lib/gamnit/limit_fps.nit
b/lib/gamnit/limit_fps.nit
index
896f07f
..
ed73f5f
100644
(file)
--- a/
lib/gamnit/limit_fps.nit
+++ b/
lib/gamnit/limit_fps.nit
@@
-25,7
+25,7
@@
redef class App
# Zero (or a negative value) means no limit.
#
# Applications can modify this value even during the main-loop.
- var maximum_fps = 60.0 is writable
+ var maximum_fps = 0.0 is writable
# Current frame-rate
#