--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Manage images that are tileset or glyphset (for bitmap fonts)
+module tileset
+
+import mnit_display
+
+# Efficienly retrieve tiles in a big image
+class TileSet
+ # The image containing the tileset
+ var image: Image
+
+ # The witdh of a tile
+ var width: Int
+
+ # The height of a tile
+ var height: Int
+
+ init(image: Image, width: Int, height: Int)
+ do
+ self.image = image
+ self.width = width
+ self.height = height
+
+ self.nb_cols = image.width / width
+ self.nb_rows = image.height / height
+
+ for j in [0..nb_rows[ do
+ for i in [0..nb_cols[ do
+ subimages.add image.subimage(i*width,j*height,width,height)
+ end
+ end
+ end
+
+ # The number of columns of tiles in the image
+ var nb_cols: Int
+
+ # The number of rows of tiles in the image
+ var nb_rows: Int
+
+ # Cache for images of tiles
+ private var subimages = new Array[Image]
+
+ # The subimage of given tile
+ # Aborts if x or y are out of bound
+ fun [](x,y: Int): Image
+ do
+ assert x >= 0 and x < nb_cols and y >= 0 and y <= nb_rows else print "{x}x{y}<?{nb_cols}x{nb_rows}"
+ var idx = x + y * nb_cols
+ return subimages[idx]
+ end
+end
+
+# A monospace bitmap font where glyphs are stored in a tileset
+class TileSetFont
+ super TileSet
+
+ # Each caracter in the image
+ # in left->right, then top->bottom order
+ # Use space (' ') for holes in the tileset
+ var chars: String
+
+ init(image: Image, width: Int, height: Int, chars: String)
+ do
+ super
+ self.chars = chars
+ end
+
+ # Additional space to insert horizontally between characters
+ # A negave value will display tile overlaped
+ var hspace: Int writable = 0
+
+ # Additional space to insert vertically between characters
+ # A negave value will display tile overlaped
+ var vspace: Int writable = 0
+
+ # The glyph (tile) associated to the caracter `c` according to `chars`
+ # Returns null if `c` is not in `chars`
+ fun char(c: Char): nullable Image
+ do
+ var i = chars.index_of(c)
+ if i == -1 then return null
+ return subimages[i]
+ end
+end
+
+redef class Display
+ # Blit the text using a monospace bitmap font
+ # '\n' are rendered as carriage return
+ fun text(text: String, font: TileSetFont, x, y: Int)
+ do
+ var cx = x
+ var cy = y
+ var sw = font.width + font.hspace
+ var sh = font.height + font.vspace
+ for c in text.chars do
+ if c == '\n' then
+ cx = x
+ cy += sh
+ continue
+ end
+ if c == ' ' then
+ cx += sw
+ continue
+ end
+ var image = font.char(c)
+ if image != null then
+ blit(image, cx, cy)
+ end
+ cx += sw
+ end
+ end
+end