# Camera for world `sprites` and `depth::actors` with perspective
#
- # By default, the camera is configured to respect the resolution
- # of the screen in world coordinates at `z == 0.0`.
+ # By default, the camera is configured to a height of 1080 units
+ # of world coordinates at `z == 0.0`.
var world_camera: EulerCamera is lazy do
var camera = new EulerCamera(app.display.as(not null))
- # Aim for pixel resolution at level 0
- camera.reset_height
- camera.near = 100.0
+ # Aim for full HD pixel resolution at level 0
+ camera.reset_height 1080.0
+ camera.near = 10.0
return camera
end
# Camera for `ui_sprites` using an orthogonal view
- var ui_camera: UICamera = new UICamera(app.display.as(not null)) is lazy
+ var ui_camera = new UICamera(app.display.as(not null)) is lazy
# World sprites to draw as seen by `world_camera`
var sprites: Set[Sprite] = new SpriteSet