examples: adds the hello_triangle example using glesv2, x11 and egl
authorAlexis Laferrière <alexis.laf@xymus.net>
Wed, 26 Feb 2014 22:31:00 +0000 (17:31 -0500)
committerAlexis Laferrière <alexis.laf@xymus.net>
Wed, 26 Feb 2014 22:31:45 +0000 (17:31 -0500)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

examples/opengles2_hello_triangle.nit [new file with mode: 0644]
tests/sav/opengles2_hello_triangle.res [new file with mode: 0644]

diff --git a/examples/opengles2_hello_triangle.nit b/examples/opengles2_hello_triangle.nit
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+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Basic example of OpenGL ES 2.0 usage from the book OpenGL ES 2.0 Programming Guide.
+#
+# Code reference:
+# https://code.google.com/p/opengles-book-samples/source/browse/trunk/LinuxX11/Chapter_2/Hello_Triangle/Hello_Triangle.c 
+module opengles2_hello_triangle
+
+import glesv2
+import egl
+import mnit_linux # for sdl
+import x11
+
+if "NIT_TESTING".environ == "true" then exit(0)
+
+var window_width = 800
+var window_height = 600
+
+#
+## SDL
+#
+var sdl_display = new SDLDisplay(window_width, window_height)
+var sdl_wm_info = new SDLSystemWindowManagerInfo
+var x11_window_handle = sdl_wm_info.x11_window_handle
+
+#
+## X11
+#
+var x_display = x_open_default_display
+assert x_display != 0 else print "x11 fail"
+
+#
+## EGL
+#
+var egl_display = new EGLDisplay(x_display)
+assert egl_display.is_valid else print "EGL display is not valid"
+egl_display.initialize
+
+print "EGL version: {egl_display.version}"
+print "EGL vendor: {egl_display.vendor}"
+print "EGL extensions: {egl_display.extensions.join(", ")}"
+print "EGL client APIs: {egl_display.client_apis.join(", ")}"
+
+assert egl_display.is_valid else print egl_display.error
+
+var config_chooser = new EGLConfigChooser
+#config_chooser.surface_type_egl
+config_chooser.blue_size = 8
+config_chooser.green_size = 8
+config_chooser.red_size = 8
+#config_chooser.alpha_size = 8
+#config_chooser.depth_size = 8
+#config_chooser.stencil_size = 8
+#config_chooser.sample_buffers = 1
+config_chooser.close
+
+var configs = config_chooser.choose(egl_display)
+assert configs != null else print "choosing config failed: {egl_display.error}"
+assert not configs.is_empty else print "no EGL config"
+
+var config = configs.first
+
+var format = config.attribs(egl_display).native_visual_id
+
+# TODO android part
+# Opengles1Display_midway_init(recv, format);
+
+var surface = egl_display.create_window_surface(config, x11_window_handle, [0])
+assert surface.is_ok else print egl_display.error
+
+var context = egl_display.create_context(config)
+assert context.is_ok else print egl_display.error
+
+var make_current_res = egl_display.make_current(surface, surface, context)
+assert make_current_res
+
+var width = surface.attribs(egl_display).width
+var height = surface.attribs(egl_display).height
+print "Width: {width}"
+print "Height: {height}"
+
+assert egl_bind_opengl_es_api else print "eglBingAPI failed: {egl_display.error}"
+
+#
+## GLESv2
+#
+
+print "Can compile shaders? {gl_shader_compiler}"
+assert_no_gl_error
+
+assert gl_shader_compiler else print "Cannot compile shaders"
+
+# gl program
+print gl_error.to_s
+var program = new GLProgram
+if not program.is_ok then
+       print "Program is not ok: {gl_error.to_s}\nLog:"
+       print program.info_log
+       abort
+end
+assert_no_gl_error
+
+# vertex shader
+var vertex_shader = new GLVertexShader
+assert vertex_shader.is_ok else print "Vertex shader is not ok: {gl_error}"
+vertex_shader.source = """
+attribute vec4 vPosition;   
+void main()                 
+{                           
+  gl_Position = vPosition;  
+}                           """
+vertex_shader.compile
+assert vertex_shader.is_compiled else print "Vertex shader compilation failed with: {vertex_shader.info_log} {program.info_log}"
+assert_no_gl_error
+
+# fragment shader
+var fragment_shader = new GLFragmentShader
+assert fragment_shader.is_ok else print "Fragment shader is not ok: {gl_error}"
+fragment_shader.source = """
+precision mediump float;
+void main()
+{
+       gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+"""
+fragment_shader.compile
+assert fragment_shader.is_compiled else print "Fragment shader compilation failed with: {fragment_shader.info_log}"
+assert_no_gl_error
+
+program.attach_shader vertex_shader
+program.attach_shader fragment_shader
+program.bind_attrib_location(0, "vPosition")
+program.link
+assert program.is_linked else print "Linking failed: {program.info_log}"
+assert_no_gl_error
+
+# draw!
+var vertices = [0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]
+var vertex_array = new VertexArray(0, 3, vertices)
+vertex_array.attrib_pointer
+gl_clear_color(0.5, 0.0, 0.5, 1.0)
+for i in [0..10000[ do
+       printn "."
+       assert_no_gl_error
+       gl_viewport(0, 0, width, height)
+       gl_clear_color_buffer
+       program.use
+       vertex_array.enable
+       vertex_array.draw_arrays_triangles
+       egl_display.swap_buffers(surface)
+end
+
+# delete
+program.delete
+vertex_shader.delete
+fragment_shader.delete
+
+#
+## EGL
+#
+# close
+egl_display.make_current(new EGLSurface.none, new EGLSurface.none, new EGLContext.none)
+egl_display.destroy_context(context)
+egl_display.destroy_surface(surface)
+
+#
+## SDL
+#
+# close
+sdl_display.destroy
diff --git a/tests/sav/opengles2_hello_triangle.res b/tests/sav/opengles2_hello_triangle.res
new file mode 100644 (file)
index 0000000..e69de29