# assert config.has_key("foo.bar")
# assert not config.has_key("zoo")
fun has_key(key: String): Bool do
- var children = roots
var parts = key.split(".").reversed
var node = get_root(parts.pop)
if node == null then return false
private var roots = new Array[ConfigNode]
private fun set_node(key: String, value: nullable String) do
- var children = roots
var parts = key.split(".").reversed
var k = parts.pop
var root = get_root(k)
end
private fun get_node(key: String): nullable ConfigNode do
- var children = roots
var parts = key.split(".").reversed
var node = get_root(parts.pop)
while not parts.is_empty do