gamnit: by default, use the generated mipmap for minification
authorAlexis Laferrière <alexis.laf@xymus.net>
Tue, 27 Jun 2017 12:15:58 +0000 (08:15 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Wed, 28 Jun 2017 14:49:58 +0000 (10:49 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/gamnit/textures.nit

index 65f654b..53e88a5 100644 (file)
@@ -238,6 +238,9 @@ class RootTexture
 
                glHint(gl_GENERATE_MIPMAP_HINT, gl_NICEST)
                glGenerateMipmap(gl_TEXTURE_2D)
+               glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR_MIPMAP_LINEAR)
+
+               glBindTexture(gl_TEXTURE_2D, 0)
        end
 
        private fun load_checker(size: Int)