var bottom: IPoint3d[Float] = new CameraAnchor(self, 0.5, -1.0)
# Center of the left border of the screen, at z = 0
- var left: IPoint3d[Float] = new CameraAnchor(self, 0.0, -1.0)
+ var left: IPoint3d[Float] = new CameraAnchor(self, 0.0, -0.5)
# Center of the right border of the screen, at z = 0
- var right: IPoint3d[Float] = new CameraAnchor(self, 1.0, -1.0)
+ var right: IPoint3d[Float] = new CameraAnchor(self, 1.0, -0.5)
# Top left corner of the screen, at z = 0
var top_left: IPoint3d[Float] = new CameraAnchor(self, 0.0, 0.0)