var default_soundpool: SoundPool is lazy do return new SoundPool
# Get the native audio manager
- private fun audio_manager: NativeAudioManager import native_activity in "Java" `{
- return (AudioManager)App_native_activity(self).getSystemService(Context.AUDIO_SERVICE);
+ private fun audio_manager(native_activity: NativeContext): NativeAudioManager in "Java" `{
+ return (AudioManager)native_activity.getSystemService(Context.AUDIO_SERVICE);
`}
# Sets the stream of the app to STREAM_MUSIC.
# STREAM_MUSIC is the default stream used by android apps.
- private fun manage_audio_stream import native_activity in "Java" `{
- App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
+ private fun manage_audio_stream(native_activity: NativeActivity) in "Java" `{
+ native_activity.setVolumeControlStream(AudioManager.STREAM_MUSIC);
`}
# Same as `load_sound` but load the sound from the `res/raw` folder
s.paused = false
end
end
- audio_manager.abandon_audio_focus
+ audio_manager(native_activity).abandon_audio_focus
end
redef fun on_create do
super
- audio_manager.request_audio_focus
- manage_audio_stream
+ audio_manager(native_activity).request_audio_focus
+ manage_audio_stream native_activity
end
redef fun on_resume do
super
- audio_manager.request_audio_focus
+ audio_manager(native_activity).request_audio_focus
for s in sounds do
# Resumes only the sounds paused by the App
if not s.paused then s.resume