+
+# Window event
+extern class SDLWindowEvent
+ super SDLEvent
+
+ # Window identifier
+ fun id: Int `{ return self->window.windowID; `}
+
+ # Is `self` a resized event?
+ fun is_resized: Bool `{ return self->window.event == SDL_WINDOWEVENT_RESIZED; `}
+
+ # Is `self` a size changed event?
+ fun is_size_changed: Bool `{ return self->window.event == SDL_WINDOWEVENT_SIZE_CHANGED; `}
+
+ # `data1` field, depends on the event kind
+ fun data1: Int `{ return self->window.data1; `}
+
+ # `data2` field, depends on the event kind
+ fun data2: Int `{ return self->window.data2; `}
+end